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[Request] Remove weapon entity/Block weapon pickup


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T.N.T
Junior Member
Join Date: Jan 2009
Old 02-21-2009 , 16:54   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #11

Yes thats absolutely right Maybe bit confusing saying:

Quote:
+Just block everything, even scout to be picked up from world
I ment: If the scout was already spawn from map ^^.

+So just REMOVE the weapons already spawned from map
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-21-2009 , 17:04   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #12

You want I modify the last plugin I've done for you or a new ?
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T.N.T
Junior Member
Join Date: Jan 2009
Old 02-21-2009 , 17:18   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #13

Hmm good question. Okay make a new one, please
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-21-2009 , 18:51   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #14

That, it should be enough :

Code:
    #include <amxmodx>     #include <fakemeta>     new g_FwdKeyValue;     public plugin_precache()     {         g_FwdKeyValue = register_forward( FM_KeyValue, "Forward_KeyValue" );     }     public Forward_KeyValue( const EntIndex, const KvdHandle )     {         if ( pev_valid( EntIndex ) )         {             new szClassName[ 16 ];             get_kvd( KvdHandle, KV_ClassName, szClassName, charsmax( szClassName ) );                         if( equal( szClassName, "armoury_entity" ) )             {                 engfunc( EngFunc_RemoveEntity, EntIndex );                 return FMRES_SUPERCEDE;             }         }                 return FMRES_IGNORED;     }         public plugin_init()     {         register_plugin( "No Armoury", "1.0.0", "Arkshine" );         unregister_forward( FM_KeyValue, g_FwdKeyValue );     }
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T.N.T
Junior Member
Join Date: Jan 2009
Old 02-21-2009 , 19:19   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #15

Yay! Its working! Many thanks
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Teambash
Junior Member
Join Date: Sep 2009
Old 10-18-2009 , 07:36   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #16

sry for my bad englisch

i need help for a plugin she must block weapon glock/usp in a new round.

help me pls
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Jon
Veteran Member
Join Date: Dec 2007
Old 10-18-2009 , 08:06   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #17

@Ark, I think Ham_Spawn works for this one.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-18-2009 , 09:14   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #18

Yes, you are probably right.

Anyway Ham won't be used anymore with the Jaoquim's module.
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Teambash
Junior Member
Join Date: Sep 2009
Old 10-18-2009 , 09:43   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #19

i play JailBreak and the terrorist must no wepon on the round start. The Knife plugin block and strip all weapon( no good). The plugin must block buy usp/glock the weapon for counter terrorist is in the map this is good aber the terrorist must no weapon

ich hoffe sie verstehen mich1

Danke
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Jon
Veteran Member
Join Date: Dec 2007
Old 10-18-2009 , 12:01   Re: [Request] Remove weapon entity/Block weapon pickup
Reply With Quote #20

Quote:
Originally Posted by Arkshine View Post
Yes, you are probably right.

Anyway Ham won't be used anymore with the Jaoquim's module.
Only applies to linux servers.
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