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Pendulum Object Respawn Fix


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Plugin Info:     Modification:   ALL        Category:   Event Related        Approver:   Hawk552 (427)
xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 10-16-2009 , 05:33   Pendulum Object Respawn Fix
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Pendulum Object Respawn Fix
By xPaw

.: Description :.
This plugin resets func_pendulum's speed and angles on new rounds, so it doesnt get fucked up after last round, you can see what it does in screenshots.

Last round, abit stucking/blocking etc, all ents gets f*cked, one pendulum stopped at all: Screen 1.

New round, all pendulum's are resetted, without plugin it would be same as first screenshot: Screen 2.

Attached Files
File Type: sma Get Plugin or Get Source (func_pendulum_fix.sma - 1235 views - 1.1 KB)
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Last edited by xPaw; 08-09-2011 at 13:39.
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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 10-16-2009 , 09:52   Re: Pendulum Object Respawn Fix
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xPaw is penduled
anyway good for DR
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lazarev
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Join Date: Sep 2008
Old 10-16-2009 , 10:54   Re: Pendulum Object Respawn Fix
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Quote:
anyway good for DR
or for some kz maps like clintmo_falling :]
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Redfalcon
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Join Date: Sep 2009
Location: Prison Break
Old 10-16-2009 , 11:48   Re: Pendulum Object Respawn Fix
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Quote:
Originally Posted by lazarev View Post
or for some kz maps like clintmo_falling :]
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lazarev
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Old 10-16-2009 , 12:32   Re: Pendulum Object Respawn Fix
Reply With Quote #5

xpaw, can you make resetting after x minutes in round?
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crazyeffect
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Join Date: Jul 2008
Location: Belgium
Old 10-16-2009 , 12:45   Re: Pendulum Object Respawn Fix
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Niiice
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ConnorMcLeod
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Old 10-16-2009 , 12:56   Re: Pendulum Object Respawn Fix
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Quote:
Originally Posted by lazarev View Post
or for some kz maps like clintmo_falling :]
For this map, you would rather use this : http://forums.alliedmods.net/showthr...654#post881654
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lazarev
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Old 10-16-2009 , 13:13   Re: Pendulum Object Respawn Fix
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Quote:
Originally Posted by ConnorMcLeod View Post
For this map, you would rather use this : http://forums.alliedmods.net/showthr...654#post881654
thanks
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Arkshine
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Join Date: Oct 2005
Old 10-16-2009 , 14:52   Re: Pendulum Object Respawn Fix
Reply With Quote #9

If I understand you retrieve m_center from the first entity and restoring this value for all entities in new round. But what about if you have severals different func_pendulum ? m_center would not be the same for all.
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xPaw
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Old 10-16-2009 , 15:50   Re: Pendulum Object Respawn Fix
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Quote:
Originally Posted by Arkshine View Post
If I understand you retrieve m_center from the first entity and restoring this value for all entities in new round. But what about if you have severals different func_pendulum ? m_center would not be the same for all.
Lol? I retrieve m_center from all entities and store it in entity, and then retrieve it back in new round. all is fine oO
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