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[L4D] Average Distance detect


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-11-2009 , 16:12   Re: [L4D] Average Distance detect
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I've checked it myself now (thanks to your constant PM bombardement) and while the value exists, its empty. In other words Valve uses some internal function we have no access to, and you cannot read the travelled map distance. At all.

There is no other entity property that could contain this, nor is there any Virtual Offset function.
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