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Blink (Self-Teleport) v1.1


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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 10-06-2009 , 08:21   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #41

Same version but without visual effects. Must work in any mod.
Btw for using "blink" admin need to have ADMINFLAG_CUSTOM1
Attached Files
File Type: sp Get Plugin or Get Source (blink.sp - 530 views - 1.7 KB)
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 10-09-2009 , 19:50   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #42

Quote:
Originally Posted by krolus View Post
Ripped from funcommandsX. Blink, which working in TF2. No args supported, just self-teleport.
p.s. Use "blink" command instead of "sm_blink"

Cool, Was about to do that myself

What would be really awesome is adding a range var to it - holding down the key makes you blink farther.
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Spazman0
Member
Join Date: Jul 2008
Old 10-09-2009 , 22:34   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #43

Yeah. Thanks for ripping it out of our plugin without our permission. Ask next time -.-'

Last edited by Spazman0; 10-10-2009 at 00:14.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 10-09-2009 , 23:04   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #44

Quote:
Originally Posted by Spazman0 View Post
Yeah. Thanks for ripping it out of our plugin without our permission. Ask next time -.-'
Last time I checked SourceMod was open source, so he doesn't have to ask. He should, however, credit where he got the code from.
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Spazman0
Member
Join Date: Jul 2008
Old 10-10-2009 , 00:14   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #45

Sorry, was a bit annoyed at my mum when I wrote that. I meant Ask/give credit next time. Sorry for being so blunt/aggressive.
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 10-10-2009 , 02:19   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #46

Quote:
Originally Posted by DarthNinja View Post
What would be really awesome is adding a range var to it - holding down the key makes you blink farther.
You wanna blink like in WoW?

Spazman0, comment in .sp file isn't enough?
Quote:
/*
It is ripped sm_tele from funcommandsX
*/
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Last edited by krolus; 10-10-2009 at 02:23.
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Nuclear_Suspect
Member
Join Date: Oct 2009
Old 10-29-2009 , 00:55   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #47

Gotta agree, a range cvar and a cooldown cvar would be awesome.
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Spazman0
Member
Join Date: Jul 2008
Old 11-19-2009 , 16:45   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #48

Yeah, a comment in the .sp is fine, thankyou.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 01-21-2010 , 15:08   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #49

Quote:
Originally Posted by krolus View Post
You wanna blink like in WoW?
Don't play WoW, but some way to for a player to control the range. Blinking to the nearest wall isnt always the most ~ideal~ scenario.

I saw something where the range shows up in the "hint" area, kind of like the Jetpack mod's fuel gauge. Longer the key press = longer the bar, longer the bar = farther the blink.
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 01-04-2014 , 06:10   Re: Blink (Self-Teleport) v1.1
Reply With Quote #50

the sm_blink <client> is not working.

I'm using this for L4D2 server.
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