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find out when ppl are hit


  
 
 
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xeroblood
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Join Date: Mar 2004
Location: Toronto, Canada
Old 03-09-2005 , 19:09  
Reply With Quote #2

You should be able to get lots of info from this example:
Code:
#include <amxmodx> new szBodyParts[7][] = {"Head","Chest","Stomach","Right-Arm","Left-Arm","Right-Leg","Left-Leg"} public plugin_init() {     register_event( "Damage", "Event_Damage", "b", "2!0" ) } public Event_Damage( id ) {     new iWeapon, iBody, aID = get_user_attacker( id, iWeapon, iBody )     // Check for Invalid Attacker, or If Attacker is Self/World     if( !aID || id == aID ) return PLUGIN_CONTINUE     new iDamage = read_data( 2 ) // The amount of Damage Inflicted..     new szVictim[32], szAttacker[32], szWeaponName[32]     get_user_name( id, szVictim, 31 )     get_user_name( aID, szAttacker, 31 )     get_weaponname( iWeapon, szWeaponName, 31 )     // Tell Victim What Happened     client_print( id, print_chat, "%s Hit You With %s in %s For %d HP!", szAttacker, szWeaponName, szBodyParts[iBody], iDamage )     // Tell Attacker What Happened     client_print( aID, print_chat, "You Hit %s With %s in %s For %d HP!", szVictim, szWeaponName, szBodyParts[iBody], iDamage )     // To perform other commands/actions on the Victim, use     id     // To perform other commands/actions on the Attacker, use   aID     return PLUGIN_CONTINUE }
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