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Aura Damage 1.1 - 13/03/10


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Hawk552 (427)
Asd'
Senior Member
Join Date: Jun 2009
Location: Argentina
Old 10-02-2009 , 20:34   Aura Damage 1.1 - 13/03/10
Reply With Quote #1

Description:
This plugin create an aura when damage received for the attacker.

There are 4 modes of aura colors:
Quote:
* amx_auramodes 0: This mode is the default mode, the aura is white color.
* amx_auramodes 1: This mode is the define mode, the aura color is determined for cvars.
* amx_auramodes 2: This mode is the random mode, the aura is random color.
* amx_auramodes 3: This mode is the team mode, the aura is red or blue color.
Cvars:
Quote:
amx_auraenable 1:
0: Disabled the plugin.
1: Enabled the plugin.

amx_auraradius 20:
XXX: Define the radius of the aura.

amx_auracolors 0 250 0:
XXX: Define the colors of the aura in define mode.

amx_auramodes 0:
0: Active the default mode.
1: Active the define mode.
2: Active the random mode.
3: Active the team mode.
Credits:
Quote:
IneedHelp
Changelog:
Quote:
Version 1.0:
- Fixed plugin.
- Updated plugin.
Version 1.1:
- Updated Thread.
- Fixed all errors/bugs found.
Attached Files
File Type: sma Get Plugin or Get Source (AuraDamage.sma - 3844 views - 3.4 KB)
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Last edited by Asd'; 03-12-2010 at 23:13.
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 10-02-2009 , 20:35   Re: Aura Damage
Reply With Quote #2

Any videos of this and I don't really see why this is great...
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Old 10-02-2009, 20:38
Asd'
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vazmar
Veteran Member
Join Date: Apr 2009
Old 10-02-2009 , 20:42   Re: Aura Damage
Reply With Quote #3

nice nice..
my opinion:
remove fakemeta and..

PHP Code:
            static Float:FOrigin[3]
            
pev(victimpev_originFOrigin)
            
            
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYFOrigin0)
            
write_byte(TE_DLIGHT)
            
engfunc(EngFunc_WriteCoordFOrigin[0])
            
engfunc(EngFunc_WriteCoordFOrigin[1])
            
engfunc(EngFunc_WriteCoordFOrigin[2])
            
write_byte(get_pcvar_num(Radius))
            
write_byte(clamp(str_to_num(Red), 0255))
            
write_byte(clamp(str_to_num(Green), 0255))
            
write_byte(clamp(str_to_num(Blue), 0,255))
            
write_byte(2)
            
write_byte(0)
            
message_end() 
--------->

PHP Code:
        new Origin[3]
        
get_user_origin(victimOrigin
    
        
message_begin(MSG_ALLSVC_TEMPENTITY)
        
write_byte(TE_DLIGHT)
        
write_coord(Origin[0])
        
write_coord(Origin[1])
        
write_coord(Origin[2])
        
write_byte(get_pcvar_num(Radius))
        
write_byte(clamp(str_to_num(Red), 0255))
        
write_byte(clamp(str_to_num(Green), 0255))
        
write_byte(clamp(str_to_num(Blue), 0,255))
        
write_byte(2)
        
write_byte(0)
        
message_end() 

Last edited by vazmar; 10-02-2009 at 20:45.
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Old 10-02-2009, 20:44
Asd'
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Old 10-02-2009, 20:52
Asd'
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 10-03-2009 , 02:54   Re: Aura Damage
Reply With Quote #4

Quote:
Originally Posted by Asd' View Post
PHP Code:
amx_coloursaura 
--->
PHP Code:
amx_coloursaura 
Btw, are the same ><
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3Di
Member
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Old 10-03-2009 , 03:55   Re: Aura Damage
Reply With Quote #5

Proper English would be Color Aura.

amx_coloraura
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-03-2009 , 04:28   Re: Aura Damage
Reply With Quote #6

Don't use MSG_ALL, keep MSG_PVS. Also you should cache the parsing stuff.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 10-03-2009 , 05:59   Re: Aura Damage
Reply With Quote #7

looks cool
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 10-03-2009 , 06:50   Re: Aura Damage
Reply With Quote #8

Maybe...

Code:
#include <amxmodx> #include <hamsandwich> #define Plugin "AuraDamage" #define Version "2.0" #define Author "Asd'" new Radius new ColorAura new Enable
new g_iMaxplayers;
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxplayers )
public plugin_init() {     register_plugin(Plugin, Version, Author)         Radius = register_cvar("amx_radiusaura", "30")     ColorAura = register_cvar("amx_coloursaura", "255 0 0")     Enable = register_cvar("amx_auradamage", "1")    
    g_iMaxplayers = get_maxplayers( );
        RegisterHam(Ham_TakeDamage, "player", "TKDamage") } public TKDamage(victim, attacker, Float:damage) {     if ( victim != attacker && damage > 0 ) {
        if( !IsPlayer( victim ) || !IsPlayer( attacker ) )
            return;                 if( !get_pcvar_num( Enable ) )             return;                 new ColorsAura[32], Red[4], Green[4], Blue[4]         get_pcvar_string(ColorAura, ColorsAura, 31)         parse(ColorsAura, Red, 3, Green, 3, Blue, 3)                 new Origin[3]         get_user_origin(victim, Origin)                 message_begin(MSG_ALL, SVC_TEMPENTITY)         write_byte(TE_DLIGHT)         write_coord(Origin[0])         write_coord(Origin[1])         write_coord(Origin[2])         write_byte(get_pcvar_num(Radius))         write_byte(clamp(str_to_num(Red), 0, 255))         write_byte(clamp(str_to_num(Green), 0, 255))         write_byte(clamp(str_to_num(Blue), 0,255))         write_byte(2)         write_byte(0)         message_end()     } }
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alan_el_more
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Join Date: Jul 2008
Location: amxmodx-es.com
Old 10-03-2009 , 07:12   Re: Aura Damage
Reply With Quote #9

Make a cvar to choose the mode

Example:
First: Defined by cvar
Second: According to the team
Third: Random color
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-03-2009 , 07:21   Re: Aura Damage
Reply With Quote #10

@xPony :

Victim must be a player ( since you pass "player" as classname ), so the check is useless. Plus, the plugin is not only restricted to player damage, so the second check is also useless.
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Last edited by Arkshine; 10-03-2009 at 07:32.
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Old 10-03-2009, 07:31
Arkshine
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