Raised This Month: $ Target: $400
 0% 

reload sounds & ZP


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
One
Veteran Member
Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 10-02-2009 , 06:12   reload sounds & ZP
Reply With Quote #1

hey,

i never played or used ZP. so i think this can take more time to read the all code of ZP & use it to see how this works.

http://forums.alliedmods.net/showthr...=101137&page=2

so can anyone just give me any tipps what i have to do to make my plug-in compatible with ZP?
you just need to say what i have todo. no code.
__________________
One is offline
Send a message via ICQ to One Send a message via AIM to One Send a message via MSN to One Send a message via Yahoo to One Send a message via Skype™ to One
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-02-2009 , 06:20   Re: reload sounds & ZP
Reply With Quote #2

Just see the .inc file.
__________________
Arkshine is offline
One
Veteran Member
Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 10-02-2009 , 06:29   Re: reload sounds & ZP
Reply With Quote #3

Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define MAX_PLAYERS 32

new g_iconstatus, g_pcv_iloc
new g_user_icons[MAX_PLAYERS+1][16]
new g_RadioTimer[33]
public plugin_init() 
{
    register_plugin("Reload sounds", "1.0", "One")
    
    register_forward(FM_PlayerPreThink, "preThink")
    register_event("AmmoX", "draw_icon", "be")
    register_event("DeathMsg", "event_death", "a")
    g_pcv_iloc = register_cvar("amx_weapon_location", "1")
    
    check_icon_loc()
}
public draw_icon(id)
{
    static iwpn, clip, ammo, icon_color[3]
    
    iwpn = get_user_weapon(id, clip, ammo)
    
    
    if ((ammo == 0 && clip == 0))
        icon_color = {255, 0, 0}
    else if ( ammo==0 && iwpn!=CSW_KNIFE)
        icon_color = {255, 160, 0}
    else 
        icon_color = {0, 160, 0}
    
    
    message_begin(MSG_ONE,g_iconstatus,{0,0,0},id)
    write_byte(2) 
    write_string(g_user_icons[id]) 
    write_byte(icon_color[0])
    write_byte(icon_color[1]) 
    write_byte(icon_color[2]) 
    message_end()
}
public remove_weapon_icon(id) 
{
    message_begin(MSG_ONE,g_iconstatus,{0,0,0},id)
    write_byte(0)
    write_string(g_user_icons[id])
    message_end()
}
public event_death() 
{
    new id = read_data(2)
    
    if (!is_user_bot(id)) 
        remove_weapon_icon(id) 
}
public check_icon_loc() 
{
    new value = get_pcvar_num(g_pcv_iloc)
    
    if (value == 1)
        g_iconstatus = get_user_msgid("StatusIcon")
    else if (value == 2)
        g_iconstatus = get_user_msgid("Scenario")
    else
        g_iconstatus = 0
    
    return PLUGIN_CONTINUE
}
public plugin_precache() 
{
    precache_sound("Reloading01.wav")
    precache_sound("Reloading02.wav")
    precache_sound("Reloading03.wav")
    precache_sound("Reloading04.wav")
}
public preThink(id)
{
    if(g_RadioTimer[id] == 1) 
                return PLUGIN_HANDLED
    new  clip, ammo
    new button = pev(id,pev_button)
    static  iwpn
    iwpn = get_user_weapon(id, clip, ammo)
    remove_weapon_icon(id)
    
    check_icon_loc()
    
    static sprite[16]//, iwpn, clip, ammo

    iwpn = get_user_weapon(id, clip, ammo)
    
    switch(iwpn) 
    {
            case CSW_P228:         sprite="d_p228";
            case CSW_SCOUT:         sprite="d_scout";
            case CSW_HEGRENADE:         sprite="d_grenade";
            case CSW_XM1014:         sprite="d_xm1014";
            case CSW_MAC10:         sprite="d_mac10";
            case CSW_AUG:         sprite="d_aug";
            case CSW_SMOKEGRENADE:     sprite="d_flashbang";
            case CSW_ELITE:         sprite="d_elite";
            case CSW_FIVESEVEN:         sprite="d_fiveseven";
            case CSW_UMP45:         sprite="d_ump45";
            case CSW_SG550:         sprite="d_sg550";
            case CSW_GALIL:         sprite="d_galil";
            case CSW_FAMAS:         sprite="d_famas";
            case CSW_USP:         sprite="d_usp";
            case CSW_MP5NAVY:         sprite="d_mp5navy";
            case CSW_M249:         sprite="d_m249";
            case CSW_M3:             sprite="d_m3";
            case CSW_M4A1:         sprite="d_m4a1";
            case CSW_TMP:         sprite="d_tmp";
            case CSW_G3SG1:         sprite="d_g3sg1";
            case CSW_FLASHBANG:         sprite="d_flashbang";
            case CSW_DEAGLE:         sprite="d_deagle";
            case CSW_SG552:         sprite="d_sg552";
            case CSW_AK47:         sprite="d_ak47";
            case CSW_KNIFE:         sprite="d_knife";
            case CSW_P90:         sprite="d_p90";
            case CSW_GLOCK18:         sprite="d_glock18";
            case CSW_AWP:         sprite="d_awp";
    }           
    if(!(iwpn == CSW_C4)&&!(iwpn == CSW_KNIFE)&&!(iwpn == CSW_FLASHBANG)&&!(iwpn == CSW_HEGRENADE)&&!(iwpn == CSW_SMOKEGRENADE)&& button & IN_RELOAD && get_user_weapon(id, ammo,clip) && clip >= 1 && ammo <= 5 && !zp_get_user_zombie( id ))
    {        
        new players[32],total, team_name[10] 
        get_user_team(id,team_name, 9) 
        get_players(players, total ,"ce", team_name)
        new name[32]
        get_user_name(id,name,31)
        for(new a=0; a < total; ++a) 
        { 
            client_print(players[a],print_chat,"%s (RADIO): Reloading.",name)
        
            switch(random_num(0,2))
            {
                case 0:
                {
                    emit_sound(id, CHAN_ITEM, "Reloading01.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
                }
                case 1:
                {
                    emit_sound(id, CHAN_ITEM, "Reloading02.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
                }
                case 2:
                {
                    emit_sound(id, CHAN_ITEM, "Reloading03.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
                }
                case 3:
                {
                    emit_sound(id, CHAN_ITEM, "Reloading04.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
                }
            }
            g_RadioTimer[id] = 1
            set_task(2.0,"radiotimer",id)
            g_user_icons[id] = sprite
    
            draw_icon(id)
        }
    }
    return FMRES_HANDLED
}
public radiotimer(id) 
{
    g_RadioTimer[id] = 0
    return PLUGIN_HANDLED
}
public client_connect(id) 
{
    g_RadioTimer[id] = 0
}
public client_disconnect(id) 
{
    g_RadioTimer[id] = 0
}/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1031\\ f0\\ fs16 \n\\ par }
*/
lol ? just this ?
__________________
One is offline
Send a message via ICQ to One Send a message via AIM to One Send a message via MSN to One Send a message via Yahoo to One Send a message via Skype™ to One
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-02-2009 , 06:45   Re: reload sounds & ZP
Reply With Quote #4

I was meant you have to take a look at natives/forward and adapting your code. I guess it's only for humans, so you have to add some checks.
__________________
Arkshine is offline
One
Veteran Member
Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 10-02-2009 , 06:47   Re: reload sounds & ZP
Reply With Quote #5

Quote:
Originally Posted by Arkshine View Post
I was meant you have to take a look at natives/forward and adapting your code. I guess it's only for humans, so you have to add some checks.
not enough ?

if(!(iwpn == CSW_C4)&&!(iwpn == CSW_KNIFE)&&!(iwpn == CSW_FLASHBANG)&&!(iwpn == CSW_HEGRENADE)&&!(iwpn == CSW_SMOKEGRENADE)&& button & IN_RELOAD && get_user_weapon(id, ammo,clip) && clip >= 1 && ammo <= 5 && !zp_get_user_zombie( id ))
__________________
One is offline
Send a message via ICQ to One Send a message via AIM to One Send a message via MSN to One Send a message via Yahoo to One Send a message via Skype™ to One
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-02-2009 , 06:56   Re: reload sounds & ZP
Reply With Quote #6

Think more :/. You could just set g_RadioTimer[id] on 1 when a zombie spawns. You have forwards, use them. Also the icon stuff has nothing to do with zombie...
__________________
Arkshine is offline
One
Veteran Member
Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 10-02-2009 , 07:06   Re: reload sounds & ZP
Reply With Quote #7

ok ty. i think i got it now.
__________________
One is offline
Send a message via ICQ to One Send a message via AIM to One Send a message via MSN to One Send a message via Yahoo to One Send a message via Skype™ to One
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:34.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode