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BlockMaker Help


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kikifrh
Senior Member
Join Date: May 2009
Old 10-01-2009 , 17:53   BlockMaker Help
Reply With Quote #1

Solved, Thx guys

Last edited by kikifrh; 10-19-2009 at 12:25.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 10-01-2009 , 18:35   Re: BlockMaker Help
Reply With Quote #2

Quote:
Originally Posted by kikifrh View Post
From Shadezz blockmaker - Blind Trap (NoDelay): The following code.
Code:
gfBlindNextUse[id] = fTime + fTimeout + get_cvar_float("bm_blindcooldown");
From Shadezz blockmaker - Blind Trap (Delay): Following code
Code:
gfBlindNextUse[id] = fTime + fTimeout + get_cvar_float("bm_blindnocooldown");
That's the only difference I see.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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GXLZPGX
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Join Date: Sep 2009
Old 10-02-2009 , 07:22   Re: BlockMaker Help
Reply With Quote #3

This is because Shadezz is an idiot. He doesn't know the first thing about blockmaker. His BM doesn't even compile, let alone actually working. His BM is shit, nuff said.
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kikifrh
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Join Date: May 2009
Old 10-02-2009 , 12:08   Re: BlockMaker Help
Reply With Quote #4

Hmm
Quote:
Originally Posted by Exolent[jNr] View Post
That's the only difference I see.
Code:
Code:
gfBlindNextUse[id] = fTime + fTimeout + get_cvar_float("bm_blindcooldown");
Code:
 Code:
gfBlindNextUse[id] = fTime + fTimeout + get_cvar_float("bm_blindnocooldown");
This difference don't do much, am I right?
And this two blocks don't work, can someone post a usefull blind action, the I could delete one of the 2 blocks...

Last edited by kikifrh; 10-02-2009 at 12:11. Reason: Someone with space --'
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 10-02-2009 , 12:12   Re: BlockMaker Help
Reply With Quote #5

The reason they don't work is because the alpha is 0.

Set the alpha according to how you want:
0 = no color, 255 = full color, anything in between is like a scale for how close it is to 0/255
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Old 10-02-2009, 13:07
kikifrh
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 10-02-2009 , 13:11   Re: BlockMaker Help
Reply With Quote #6

Quote:
Originally Posted by kikifrh View Post
So if I change the action to this, it works?
Test it yourself.

Quote:
Originally Posted by kikifrh View Post
And if I wanted to let the blind block works until the person stand on the block?
Set "bm_blindtime" to 0.1
__________________
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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kikifrh
Senior Member
Join Date: May 2009
Old 10-02-2009 , 13:17   Re: BlockMaker Help
Reply With Quote #7

okey okey, i ll test
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kikifrh
Senior Member
Join Date: May 2009
Old 10-02-2009 , 13:23   Re: BlockMaker Help
Reply With Quote #8

yep, I tested, and kind of worked, it blind me, but after 10 seconds I am not 100% blind, and after I have to wait to use blind Oo. And to don't have the message bellow ( Blind: 50.0 ) Where I have to delete?
how do I fix now?
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kikifrh
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Join Date: May 2009
Old 10-02-2009 , 13:28   Re: BlockMaker Help
Reply With Quote #9

hmmm fixed by my sefl one 2 of the itens I said, the only one I couldn't change is the message ( Blind: 50.0 ) that I didn't try.
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kikifrh
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Join Date: May 2009
Old 10-02-2009 , 13:48   Re: BlockMaker Help
Reply With Quote #10

Find other "error", when I exit the blind block, it take a long time to me to be able to see again....
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