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if (killed by bomb)


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Flynn
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Join Date: Sep 2009
Old 10-01-2009 , 13:28   Re: if (killed by bomb)
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Quote:
Originally Posted by meng View Post
maybe check between bomb_exploded and round_start? but, how the hell do i keep track of that? is there a set interval by the engine there? maybe create a timer for the same time?
Well, just setup an array of currently alive players on the bomb explosion, and then a timer after a matter of 0.5 seconds later to check who of the previously alive players died.
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