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Some other fix for skywalk except HLGuard ?


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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 10-01-2009 , 08:29   Re: Some other fix for skywalk except HLGuard ?
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Quote:
Originally Posted by Weasel View Post
Here's another possible way that might work to prevent (or discourage) "sky-walking" on maps that are exploitable in that way ...
  • Use a tool such as BSP2Map to decompile each map effected - to get coordinates for "Sky" brushes, etc.
  • Fire-up Worldcraft/Hammer to get the information needed (size and coordinates of relevant "sky" brushes) from each map.
  • Install Bot-Man's "Stripper2" mod on your server.
  • Create a Stripper2 config file for each map, telling it to spawn "trigger_hurt" entities (with some high amount of "hurt") to effectively kill anyone that goes into the spaces associated with the "sky" in that map.

This is equivelant to a technique that I use today on my TFC server (to suppress utilization of grenades - to make it more TF2-like). In my case, I spawn a "func_nogrenades" entity over the entire map. But, it's the same type of procedure.

The down-side is:
  • It's quite bit of work to accomplish the first time.
  • You need to know a little bit about mapping with Worldcraft/Hammer to know what you're even looking for.

The up-side is that:
  • Players don't need to download new maps or anything. It's completely transparent to them.
  • Players never really get detected or flagged as a "cheat", but they do get punished (killed) for their actions.
  • Once somebody does this for common CS maps, they could share the Stripper configuration files with other server admins, so they don't have to figure this out from scratch.

PS: Wow, that's a lot of stuff "in quotes" please forgive.
Use walkguard plugin instead, faster, and dont need so much opirations
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