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Slowing Down Bullets


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TotalNoobScripter
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Join Date: Aug 2004
Old 03-07-2005 , 20:02   Slowing Down Bullets
Reply With Quote #1

Is there any way at all where I can actually slow down a bullet, and if possible, actually make it stop moving? If so, how? In TS, theres globalslow, but that slows every bullet down. I want to be able to slow specific bullets fired by a player.
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TotalNoobScripter
Senior Member
Join Date: Aug 2004
Old 03-07-2005 , 20:31  
Reply With Quote #2

hmm, with 55 views and no replies, i think this is impossible.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-07-2005 , 20:59  
Reply With Quote #3

Bullets are trace lines, not ents. Cant slow em down.
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TotalNoobScripter
Senior Member
Join Date: Aug 2004
Old 03-09-2005 , 21:24  
Reply With Quote #4

how would u go about spawnging a bullet model along the line where the actuall ts bullet goes? i know it ahs somethign to do with vectors... ugg. if i were able to spawn bullets in front of a certain spot *the spot right before the actuall ts bullet hits, amybe like 5 units away* i would be able to use that instead.
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