 |
|
Senior Member
Join Date: Jan 2005
Location: Los Angeles, CA
|

03-07-2005
, 17:29
|
#3
|
I don't know if it's safe to use preThink, I think I might break something with it. Is there a way to do it with with the event when they switch weapons? Sorry, I wasn't clear in the initial post, what I really was trying to do was so when the user switches to that weapon (WEAPON_DEVOUR on slot2) and tries to fire, the player gets a message telling him they can't do that (I know how to do this part with client_print), and then they get switched back to the previous weapon they were using before they switched to devour.
|
|
|
|