Hi, in this thread
http://forums.alliedmods.net/showpos...12&postcount=8 we were talking about the annoying situation that adding lots of CI (common infected) to the game by increasing the value of cvar "z_common_limit" results in monster lags. I agree with Olj regarding the calculation of each zombies position and HP which causes the lags for every player.
So what I did as a workaround was: reduced CI hp by 50% and increased their speed by 35 % approx. They approach the surv. faster and the gameplay gets more dense and lagfree. But it still is not as much fun as 60 or 80 CI appearing at once and rushing towards you

. I run a 12vs and a 16vs server and people can buy hordes there (z_spawn mob, in a row). Without that there would be way too few CI on every map. I cannot set the value for z_common_limit to something higher than 36 as any value above this results in lags. Does someone have a good idea resulting in a reduced lag or even a lagfree gameplay ?