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*Rotating* Player models.


  
 
 
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TotalNoobScripter
Senior Member
Join Date: Aug 2004
Old 03-07-2005 , 14:34  
Reply With Quote #6

from somewhere i dont know where but from somewherei recall this vague info...
is a vector basically a direction in degrees, 0-360, where 0 is right and 180 is left?

Ok after more searching....

new fVector[3]
fVector[0] = 0
fVector[1] = 0
fVector[2] = 90

Would cause the player to rotate 90 degrees along the Z axis? (Im hoping the Z axis, when rotated, gives like a roll effect, like the effect of running against a vertical wall.
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