Raised This Month: $12 Target: $400
 3% 

HitGroup Damage Manipulator v1.1


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 09-28-2009 , 03:50   HitGroup Damage Manipulator v1.1
Reply With Quote #1

Description:
This plugin allows manipulation of the hitgroup damage.
Ex: Damage head multiplies the damage by 4 here you can set it to 0.5
Ex2: If you set hit_head_multi to 1.0 you will do with the AWP 110 damage not 440 damage with an headshot!

Modules:
Fakemeta
Hamsandwich


Cvars:
Code:
hit_generic_multi 1.0  // Generic means that we were damaged by some explosion or fall. 1.0 default
hit_head_multi 4.0 // Head (HEADSHOT)
hit_chest_multi 1.0 // Chest
hit_stomach_multi 1.25 // Stomach
hit_left_arm_multi 1.0  // Left Arm
hit_right_arm_multi 1.0 // Right arm
hit_left_leg_multi 0.75 // Left Leg
hit_right_leg_multi 0.75 // Right Leg
Useful Links:
Servers using this

Changelog:
PHP Code:
*  1.1  stored the pointers of the cvars in an array
*  
1.0  initial release 
Note to Approvers from Exolent:
This plugin was moved from unapproved back to submissions after it had been readded to the first post.
If your verdict is to unapprove this plugin, you will have to manually move the thread rather than pushing the "unapprove" button.
Attached Files
File Type: sma Get Plugin or Get Source (hitgroup_manip.sma - 3294 views - 1.7 KB)
__________________
My approved plug-ins | Good for newbies! | Problems?

Back, will come around when I have time.

Last edited by Exolent[jNr]; 10-12-2009 at 23:56. Reason: Added note at the bottom
ot_207 is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-28-2009 , 05:48   Re: HitGroup Damage Manipulator v1.0
Reply With Quote #2

I would rather prefer to use an array with pointer instead of switch, anyway good job.
__________________
Arkshine is offline
ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 09-28-2009 , 09:43   Re: HitGroup Damage Manipulator v1.0
Reply With Quote #3

Quote:
Originally Posted by Arkshine View Post
I would rather prefer to use an array with pointer instead of switch, anyway good job.
Done and thanks!
__________________
My approved plug-ins | Good for newbies! | Problems?

Back, will come around when I have time.
ot_207 is offline
Kiske
Veteran Member
Join Date: May 2009
Old 09-28-2009 , 10:11   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #4

Good!
__________________

Kiske is offline
Send a message via Skype™ to Kiske
Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 09-28-2009 , 21:45   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #5

Nice plugin, yes... you give me the idea of where can i use this.
__________________
Approved Plugins - Steam Profile

Public non-terminated projects:
All Admins Menu, HLTV parameters, Subnick,
Second Password (cool style), InfoZone,
Binary C4 plant/defuse, and more...

Private projects:
NoSpec (+menu), NV Surf Management,
PM Adanved System, KZ longjump2, and more...
Alucard^ is offline
Send a message via Skype™ to Alucard^
Owyn
Veteran Member
Join Date: Nov 2007
Old 09-29-2009 , 02:46   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #6

gungame ^_^ or wasn't it used there already? but for weapons oh yes, btw weapon dmg multiplier would be a nice plugin too
__________________
☜ Free Mozy ☂backup\҉sync user
Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.
Owyn is offline
Send a message via ICQ to Owyn
ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 09-29-2009 , 02:49   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #7

Quote:
Originally Posted by Owyn View Post
gungame ^_^ or wasn't it used there already? but for weapons oh yes, btw weapon dmg multiplier would be a nice plugin too
Damage Control: http://forums.alliedmods.net/showthread.php?p=595564
Fire Rate Control: http://forums.alliedmods.net/showthread.php?p=597185
Recoil Control: http://forums.alliedmods.net/showthread.php?p=787225
__________________
My approved plug-ins | Good for newbies! | Problems?

Back, will come around when I have time.
ot_207 is offline
Owyn
Veteran Member
Join Date: Nov 2007
Old 09-29-2009 , 10:48   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #8

yea, but you could do like damage control + this, and so you can set
hit_head_multi for everyweapon for example ^_^ that could be fun
__________________
☜ Free Mozy ☂backup\҉sync user
Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.
Owyn is offline
Send a message via ICQ to Owyn
ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 09-29-2009 , 10:54   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #9

Quote:
Originally Posted by Owyn View Post
yea, but you could do like damage control + this, and so you can set
hit_head_multi for everyweapon for example ^_^ that could be fun
Ok will do it in a future release, the only problem is that it will use a lot of cvars. And people will spend a lot of time configureing it.
__________________
My approved plug-ins | Good for newbies! | Problems?

Back, will come around when I have time.
ot_207 is offline
Javivi
AlliedModders Donor
Join Date: Dec 2008
Old 09-29-2009 , 15:33   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #10

gj
__________________
Javivi is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode