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HitGroup Damage Manipulator v1.1


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
ot_207
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Old 09-28-2009 , 04:50   HitGroup Damage Manipulator v1.1
Reply With Quote #1

Description:
This plugin allows manipulation of the hitgroup damage.
Ex: Damage head multiplies the damage by 4 here you can set it to 0.5
Ex2: If you set hit_head_multi to 1.0 you will do with the AWP 110 damage not 440 damage with an headshot!

Modules:
Fakemeta
Hamsandwich


Cvars:
Code:
hit_generic_multi 1.0  // Generic means that we were damaged by some explosion or fall. 1.0 default
hit_head_multi 4.0 // Head (HEADSHOT)
hit_chest_multi 1.0 // Chest
hit_stomach_multi 1.25 // Stomach
hit_left_arm_multi 1.0  // Left Arm
hit_right_arm_multi 1.0 // Right arm
hit_left_leg_multi 0.75 // Left Leg
hit_right_leg_multi 0.75 // Right Leg
Useful Links:
Servers using this

Changelog:
PHP Code:
*  1.1  stored the pointers of the cvars in an array
*  
1.0  initial release 
Note to Approvers from Exolent:
This plugin was moved from unapproved back to submissions after it had been readded to the first post.
If your verdict is to unapprove this plugin, you will have to manually move the thread rather than pushing the "unapprove" button.
Attached Files
File Type: sma Get Plugin or Get Source (hitgroup_manip.sma - 2685 views - 1.7 KB)
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Last edited by Exolent[jNr]; 10-13-2009 at 00:56. Reason: Added note at the bottom
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Arkshine
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Join Date: Oct 2005
Old 09-28-2009 , 06:48   Re: HitGroup Damage Manipulator v1.0
Reply With Quote #2

I would rather prefer to use an array with pointer instead of switch, anyway good job.
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ot_207
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Old 09-28-2009 , 10:43   Re: HitGroup Damage Manipulator v1.0
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Quote:
Originally Posted by Arkshine View Post
I would rather prefer to use an array with pointer instead of switch, anyway good job.
Done and thanks!
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Kiske
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Old 09-28-2009 , 11:11   Re: HitGroup Damage Manipulator v1.1
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Good!
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Alucard^
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Join Date: Sep 2007
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Old 09-28-2009 , 22:45   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #5

Nice plugin, yes... you give me the idea of where can i use this.
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Owyn
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Old 09-29-2009 , 03:46   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #6

gungame ^_^ or wasn't it used there already? but for weapons oh yes, btw weapon dmg multiplier would be a nice plugin too
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ot_207
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Old 09-29-2009 , 03:49   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #7

Quote:
Originally Posted by Owyn View Post
gungame ^_^ or wasn't it used there already? but for weapons oh yes, btw weapon dmg multiplier would be a nice plugin too
Damage Control: http://forums.alliedmods.net/showthread.php?p=595564
Fire Rate Control: http://forums.alliedmods.net/showthread.php?p=597185
Recoil Control: http://forums.alliedmods.net/showthread.php?p=787225
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Owyn
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Old 09-29-2009 , 11:48   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #8

yea, but you could do like damage control + this, and so you can set
hit_head_multi for everyweapon for example ^_^ that could be fun
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Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
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ot_207
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Old 09-29-2009 , 11:54   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #9

Quote:
Originally Posted by Owyn View Post
yea, but you could do like damage control + this, and so you can set
hit_head_multi for everyweapon for example ^_^ that could be fun
Ok will do it in a future release, the only problem is that it will use a lot of cvars. And people will spend a lot of time configureing it.
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Javivi
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Join Date: Dec 2008
Old 09-29-2009 , 16:33   Re: HitGroup Damage Manipulator v1.1
Reply With Quote #10

gj
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