Raised This Month: $ Target: $400
 0% 

Setting models


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-06-2005 , 18:25   Setting models
Reply With Quote #1

Hey, I tried to make a small plugin where it forces the user to use the model on the server, but it doesn't work.. For example, I want them to use v_LOCKscout.mdl as their scout model.

Code:
#include <amxmodx> #include <amxmisc> #include <engine> #define PLUGIN    "Set models" #define AUTHOR    "v3x" #define VERSION    "1.00" public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     register_event("CurWeapon","setModel","be") } public plugin_precache() {     precache_model("models/v_LOCKscout.mdl") } public setModel(id) {     new clip, ammo     new weapon = get_user_weapon(id,clip,ammo)     switch(weapon)     {         case CSW_SCOUT: entity_set_string(0,EV_SZ_viewmodel,"models/v_LOCKscout.mdl")     }     return PLUGIN_HANDLED }

Anyone know?
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode