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[L4D] [REQ] Freeze / Pause


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egor1908
Veteran Member
Join Date: Sep 2009
Old 09-26-2009 , 18:43   Re: [L4D] [REQ] Freeze / Pause
Reply With Quote #41

Quote:
Originally Posted by Frus View Post
There you go, problem found.

And if KAC wasn't the cause of it, yes I don't do thorough testing of a plugin written specifically for you. There will be bugs.
KAC wasnt the cause of it, i have checked all my logs thorough, and there is nothing. Because if it block a command, it will log it, but there is nothing.

Frus, is there any other way to DEBUG this? I know that you wont test the plugin you wrote for me, so i am asking you what can i do to help you analyzing the problem?

Last edited by egor1908; 09-26-2009 at 18:45.
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Frus
Senior Member
Join Date: Aug 2009
Old 09-26-2009 , 20:19   Re: [L4D] [REQ] Freeze / Pause
Reply With Quote #42

There is nothing to debug, the plugin does not touch infected spawning at all.

Nobody else, including myself using the pause plugin in the comp plugin ever had any changes in tank spawn behaviour. Any cvar changes affecting tank is basically what director_stop (default command in l4d) does. And I haven't seen any changes from tank using that.

Like I said, what you describe there is no logical reason for this plugin to cause, and there is nothing to debug.
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egor1908
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Join Date: Sep 2009
Old 09-26-2009 , 21:16   Re: [L4D] [REQ] Freeze / Pause
Reply With Quote #43

First, if you change director_force_tank to 1, this value WILL STAY, and not be reset after the tank is spawned, this is just a stupid bug of the director. Try entering director_force_witch 1, and you will get about 6-8 witches on every map. The cvar IS NOT being reset after the event happend, thats the problem - but not yours

I clearly understand what you are saying. Will perform some more tests.
But I just point out that stupid director bug.
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Frus
Senior Member
Join Date: Aug 2009
Old 09-26-2009 , 22:18   Re: [L4D] [REQ] Freeze / Pause
Reply With Quote #44

Quote:
Originally Posted by egor1908 View Post
First, if you change director_force_tank to 1, this value WILL STAY, and not be reset after the tank is spawned, this is just a stupid bug of the director. Try entering director_force_witch 1, and you will get about 6-8 witches on every map. The cvar IS NOT being reset after the event happend, thats the problem - but not yours

I clearly understand what you are saying. Will perform some more tests.
But I just point out that stupid director bug.
ok, and as I have said before, I don't touch that cvar in my plugin. That's why I said previously my plugin can't affect extra tanks spawning. As the only reason to do so is that cvar, and my plugin never uses it. (well, I think it does reset that cvar on a pause, but it never actually sets it to 1. And I removed that line in the second/last version I posted here for you to test if that was why for some silly reason.)
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egor1908
Veteran Member
Join Date: Sep 2009
Old 09-27-2009 , 06:11   Re: [L4D] [REQ] Freeze / Pause
Reply With Quote #45

Code:
ResetConVar(FindConVar("director_force_tank"));
Ok but if this will somehow be set to one, the tanks will keep spawning.
Maybe your plugin does not do that, but as soon as i removed these lines, no more multiple tanks on same map.

Ok will now go and make some more tests.
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