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Sourcemod Anti Aimbot Plugin COMPLETED


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Flynn
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Join Date: Sep 2009
Old 09-23-2009 , 09:00   Re: Sourcemod Anti Aimbot Plugin for DoD:S COMPLETED
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Academic Research, my one bane!

I suppose, but I was more thinking a context sensitive system; one that takes into account weapon type, distance from target, level of potential accuracy etc. If you headshot (??? It can be done) someone with a grenade, there would be no point taking that into account. Likewise, a headshot at close range would too be easy to dismiss.

But a headshot with a snipe rifle unscoped at a distance? Multiple headshots from a gun of highly questionable accuracy? Probably more a formulae.

((Number of Bullets/Damage Per Bullet fired, ratio'd to (Headshots earnt/Accuracy of weapon) * distance) / Average Speed Of Kills In A Round) + number of snaps occurred during round would give us a pretty good idea of what is occurring.

If we had very low bullet usage to a high damage weapon, a lot of headshots from a very inaccurate gun over a large distance occurring quickly with a lot of snapping, we can say for sure that's an aimbot user

Likewise, if we had medium bullet usage with a high damage gun, a number of headshots with a medium accuracy gun in mid-range to close quarters over a short or medium period of time with little snapping, we probably have normal combat occurring.

Special conditions for specific blatant cheating; headshot with unscoped sniper rifle over X distance etc.

But that's just me.
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