armoury_entity
It would have an index to indicate which weapon it is, but I am not exactly sure how to grab it in amx.. maybe an offset value, but I have never experimented with it... Also, here is the listing for it found in the Expert FGDs for making maps...
Code:
@PointClass iconsprite("sprites/CS/Armoury.spr") size(-16 -16 0, 16 16 16) = armoury_entity : "Items in the armoury"
[
item(choices) : "Item" : 0 =
[
0: "weapon_mp5"
1: "weapon_tmp"
2: "weapon_p90"
3: "weapon_mac10"
4: "weapon_ak47"
5: "weapon_sg552"
6: "weapon_m4a1"
7: "weapon_aug"
8: "weapon_scout"
9: "weapon_g3sg1"
10: "weapon_awp"
11: "weapon_m3"
12: "weapon_xm1014"
13: "weapon_m249"
14: "weapon_flashbang"
15: "weapon_hegrenade"
16: "item_kevlar"
17: "item_assaultsuit"
18: "weapon_smokegrenade"
]
count(integer) : "Count" : 1
]
I dont know, maybe that helps?