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Server FPS


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Q-Lined
Member
Join Date: Apr 2009
Old 09-12-2009 , 08:25   Server FPS
Reply With Quote #1

Jumping FPS in my server 100-500. can make all time 512 FPS?
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mattisbogus
Senior Member
Join Date: Jun 2009
Location: North Carolina, USA
Old 09-13-2009 , 19:36   Re: Server FPS
Reply With Quote #2

You need to list your Server's specs and connection speed, or no one can really help you determine if you are able to run a constant 512 FPS.
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TazZ.amxx
Member
Join Date: Jun 2009
Old 09-15-2009 , 03:35   Re: Server FPS
Reply With Quote #3

and why exactly 512?
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pattinsonrobert
BANNED
Join Date: Sep 2009
Old 09-16-2009 , 06:26   Re: Server FPS
Reply With Quote #4

Hi Everyone..

I appreciate any help offered on this subject. Im running hlds on a debian box, and have all the appropriate ports forwarded from router. the server sucessefully connects to master servers and vac authenticates, however i nor anyone else can connect to it. when netstat -lnp is ran i see the server on 192.168.0.101:27015 udp but it is NOT listening. how can I force it to listen, or what is the issue here? thanks again
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Javivi
AlliedModders Donor
Join Date: Dec 2008
Old 09-16-2009 , 07:10   Re: Server FPS
Reply With Quote #5

You need the PUBLIC ip ( http://www.whatsmyip.org/ )
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TazZ.amxx
Member
Join Date: Jun 2009
Old 09-16-2009 , 07:34   Re: Server FPS
Reply With Quote #6

Quote:
Originally Posted by pattinsonrobert View Post
Hi Everyone..

I appreciate any help offered on this subject. Im running hlds on a debian box, and have all the appropriate ports forwarded from router. the server sucessefully connects to master servers and vac authenticates, however i nor anyone else can connect to it. when netstat -lnp is ran i see the server on 192.168.0.101:27015 udp but it is NOT listening. how can I force it to listen, or what is the issue here? thanks again
die frage passt wunderbar hier rein^^
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Duff-Girl
Senior Member
Join Date: Feb 2009
Old 09-25-2009 , 03:41   Re: Server FPS
Reply With Quote #7

Yes open windows media player with some music and pause then make it to Real Time.
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