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CVARS probs..


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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 09-06-2009 , 19:37   Re: CVARS probs..
Reply With Quote #31

Did you do as I told you to?
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Lyserinc
Member
Join Date: Aug 2009
Old 09-08-2009 , 09:21   Re: CVARS probs..
Reply With Quote #32

Yes!!!
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 09-08-2009 , 17:52   Re: CVARS probs..
Reply With Quote #33

Then use this code:

PHP Code:
// Heavy  

/* CVARS - copy and paste to shconfig.cfg 

//Heavy 
heavy_level 25 
heavy_health 500 
heavy_armor 1000 
heavy_m249speed 670 
heavy_mult 4.0 
heavy_healpoints 25 

*/ 

/* 


*   Heavy with a minigun from TF2 
*/ 

#include <amxmodx>  
#include <superheromod> 
#include <fakemeta> 

new gHeroID 
new const gHeroName[]="Heavy" 
new bool:gHasHeavy[SH_MAXSLOTS+1
new 
gPcvarMultgPcvarHealPoints 
new const g_v_model[] = "models/shmod/Super/v_m249.mdl" 
new const g_p_model[] = "models/shmod/Super/p_m249.mdl" 

public plugin_init()  

    
register_plugin("SUPERHERO Heavy""1.0""Lyserinc"
    
    new 
pcvarLevel register_cvar("heavy_level""25"
    new 
pcvarHealth register_cvar("heavy_health""500"
    new 
pcvarArmor register_cvar("heavy_armor""1000"
    new 
pcvarSpeed register_cvar("heavy_m249speed""670"
    
gPcvarMult register_cvar("heavy_mult""4.0"
    
gPcvarHealPoints register_cvar("heavy_healpoints""25"
     
    
gHeroID sh_create_hero(gHeroNamepcvarLevel
    
sh_set_hero_info(gHeroID"Heavy Machinery""HP/AP/Strong m249"
    
sh_set_hero_hpap(gHeroIDpcvarHealthpcvarArmor
    
sh_set_hero_speed(gHeroIDpcvarSpeed, {CSW_M249}) 
     
    
set_task(1.0"heavy_loop"___"b"


public 
sh_hero_init(idheroIDmode

    if (
gHeroID != heroID) return 
     
    switch(
mode
    { 
        case 
SH_HERO_ADD:  
        { 
            
gHasHeavy[id] = true 
            switchmodel
(id
        } 

        case 
SH_HERO_DROP:  
        { 
            
gHasHeavy[id] = false 
        

    } 


public 
plugin_precache()  

    
precache_model(g_v_model
    
precache_model(g_p_model


public 
heavy_loop() 

    if (!
sh_is_active()) return 

    static 
players[SH_MAXSLOTS], playerCountplayer
    get_players
(playersplayerCount"ah"

    for (
0playerCounti++)  
    { 
        
player players[i

        if (
gHasHeavy[player])  
        { 
            
sh_add_hp(playerget_pcvar_num(gPcvarHealPoints)) 
        } 
    } 


public 
client_damage(attackervictimdamagewpnindexhitplace

    if (!
sh_is_active()) return 
    if (!
is_user_alive(victim) || !is_user_connected(attacker)) return 

    if (
gHasHeavy[attacker] && wpnindex == CSW_M249)  
    { 
        new 
headshot hitplace == 
        
new extraDamage floatround(damage get_pcvar_float(gPcvarMult) - damage
        if (
extraDamage 0sh_extra_damage(victimattackerextraDamage"m249"headshot
    } 


public 
weapon_change(id

    if (!
sh_is_active() || !gHasHeavy[id]) return 

    if (
read_data(2) == CSW_M249switchmodel(id


switchmodel(id

    if (!
sh_is_active() || !is_user_alive(id) || !gHasHeavy[id]) return 

    if (
get_user_weapon(id) == CSW_M249)  
    { 
        
set_pev(idpev_viewmodel2engfunc(EngFunc_AllocStringg_v_model)) 
        
set_pev(idpev_weaponmodel2engfunc(EngFunc_AllocStringg_p_model)) 
    } 

Made by Xel0z .

maybe that works.
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Lyserinc
Member
Join Date: Aug 2009
Old 09-09-2009 , 09:51   Re: CVARS probs..
Reply With Quote #34

Nope, u wont spawn with weapon and model wont work.. DDD:
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Xel0z
Senior Member
Join Date: Apr 2006
Location: Netherlands
Old 09-09-2009 , 13:44   Re: CVARS probs..
Reply With Quote #35

PHP Code:
// Heavy  

/* CVARS - copy and paste to shconfig.cfg 

//Heavy 
heavy_level 25 
heavy_health 500 
heavy_armor 1000 
heavy_m249speed 670 
heavy_mult 4.0 
heavy_healpoints 25 

*/ 

/* 


*   Heavy with a minigun from TF2 
*/ 
 
#include <superheromod> 

new gHeroID 
new const gHeroName[]="Heavy" 
new bool:gHasHeavy[SH_MAXSLOTS+1
new 
gPcvarMultgPcvarHealPoints 
new const g_v_model[] = "models/shmod/heavy_v_m249.mdl" 
new const g_p_model[] = "models/shmod/heavy_p_m249.mdl" 

public plugin_init()  

    
register_plugin("SUPERHERO Heavy""1.0""Lyserinc"
    
    new 
pcvarLevel register_cvar("heavy_level""25"
    new 
pcvarHealth register_cvar("heavy_health""500"
    new 
pcvarArmor register_cvar("heavy_armor""1000"
    new 
pcvarSpeed register_cvar("heavy_m249speed""670"
    
gPcvarMult register_cvar("heavy_mult""4.0"
    
gPcvarHealPoints register_cvar("heavy_healpoints""25"
     
    
gHeroID sh_create_hero(gHeroNamepcvarLevel
    
sh_set_hero_info(gHeroID"Heavy Machinery""HP/AP/Strong m249"
    
sh_set_hero_hpap(gHeroIDpcvarHealthpcvarArmor
    
sh_set_hero_speed(gHeroIDpcvarSpeed, {CSW_M249}) 
     
    
set_task(1.0"heavy_loop"___"b"


public 
sh_hero_init(idheroIDmode

    if (
gHeroID != heroID) return 
     
    switch(
mode
    { 
        case 
SH_HERO_ADD:  
        { 
            
gHasHeavy[id] = true 
            switchmodel
(id
        } 

        case 
SH_HERO_DROP:  
        { 
            
gHasHeavy[id] = false 
        

    } 


public 
plugin_precache()  

    
precache_model(g_v_model
    
precache_model(g_p_model


public 
sh_client_spawn(id)
{
    if (
sh_is_active() && gHasHeavy[id] && is_user_alive(id)) 
    {
        
sh_give_weapon(idCSW_M249)
    }
}    

public 
heavy_loop() 

    if (!
sh_is_active()) return 

    static 
players[SH_MAXSLOTS], playerCountplayer
    get_players
(playersplayerCount"ah"

    for (
0playerCounti++)  
    { 
        
player players[i

        if (
gHasHeavy[player])  
        { 
            
sh_add_hp(playerget_pcvar_num(gPcvarHealPoints)) 
        } 
    } 


public 
client_damage(attackervictimdamagewpnindexhitplace

    if (!
sh_is_active()) return 
    if (!
is_user_alive(victim) || !is_user_connected(attacker)) return 

    if (
gHasHeavy[attacker] && wpnindex == CSW_M249)  
    { 
        new 
headshot hitplace == 
        
new extraDamage floatround(damage get_pcvar_float(gPcvarMult) - damage
        if (
extraDamage 0sh_extra_damage(victimattackerextraDamage"m249"headshot
    } 


public 
weapon_change(id

    if (!
sh_is_active() || !gHasHeavy[id]) return 

    if (
read_data(2) == CSW_M249switchmodel(id


switchmodel(id

    if (!
sh_is_active() || !is_user_alive(id) || !gHasHeavy[id]) return 

    new 
clipammowpnid get_user_weapon(idclipammo)
    
    if (
wpnid == CSW_M249)  
    { 
        
set_pev(idpev_viewmodel2g_v_model)
        
set_pev(idpev_weaponmodel2g_p_model)
    } 

I made some minor mistakes in my previous code.
You should put the models in models/shmod and name them to:
heavy_v_m249.mdl and heavy_p_m249.mdl
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Lyserinc
Member
Join Date: Aug 2009
Old 09-10-2009 , 14:01   Re: CVARS probs..
Reply With Quote #36

Okeey
omg omg omg.. THERE JUST HAS TO BE A PROBLEM WITH THE MODEL cause everything else works, just dont the model!!!!! OMG! I changed the name and everything!!

Last edited by Lyserinc; 09-10-2009 at 14:07.
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 09-10-2009 , 16:18   Re: CVARS probs..
Reply With Quote #37

give me the sma...
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Lyserinc
Member
Join Date: Aug 2009
Old 09-11-2009 , 08:12   Re: CVARS probs..
Reply With Quote #38

Code:
// Heavy   

/* CVARS - copy and paste to shconfig.cfg  

//Heavy  
heavy_level 25  
heavy_health 500  
heavy_armor 1000  
heavy_m249speed 670  
heavy_mult 4.0  
heavy_healpoints 25  

*/  

/*  
*  
*  
*   Heavy with a minigun from TF2  
*/  
  
#include <superheromod>  

new gHeroID  
new const gHeroName[]="Heavy"  
new bool:gHasHeavy[SH_MAXSLOTS+1]  
new gPcvarMult, gPcvarHealPoints  
new const g_v_model[] = "models/shmod/heavy_v_m249.mdl"  
new const g_p_model[] = "models/shmod/heavy_p_m249.mdl"  

public plugin_init()   
{  
    register_plugin("SUPERHERO Heavy", "1.0", "Lyserinc")  
     
    new pcvarLevel = register_cvar("heavy_level", "25")  
    new pcvarHealth = register_cvar("heavy_health", "500")  
    new pcvarArmor = register_cvar("heavy_armor", "1000")  
    new pcvarSpeed = register_cvar("heavy_m249speed", "670")  
    gPcvarMult = register_cvar("heavy_mult", "4.0")  
    gPcvarHealPoints = register_cvar("heavy_healpoints", "25")  
      
    gHeroID = sh_create_hero(gHeroName, pcvarLevel)  
    sh_set_hero_info(gHeroID, "Heavy Machinery", "HP/AP/Strong m249")  
    sh_set_hero_hpap(gHeroID, pcvarHealth, pcvarArmor)  
    sh_set_hero_speed(gHeroID, pcvarSpeed, {CSW_M249})  
      
    set_task(1.0, "heavy_loop", _, _, _, "b")  
}  

public sh_hero_init(id, heroID, mode)  
{  
    if (gHeroID != heroID) return  
      
    switch(mode)  
    {  
        case SH_HERO_ADD:   
        {  
            gHasHeavy[id] = true  
            switchmodel(id)  
        }  

        case SH_HERO_DROP:   
        {  
            gHasHeavy[id] = false  
        }  
    }  
}  

public plugin_precache()   
{  
    precache_model(g_v_model)  
    precache_model(g_p_model)  
}  

public sh_client_spawn(id) 
{ 
    if (sh_is_active() && gHasHeavy[id] && is_user_alive(id))  
    { 
        sh_give_weapon(id, CSW_M249) 
    } 
}     

public heavy_loop()  
{  
    if (!sh_is_active()) return  

    static players[SH_MAXSLOTS], playerCount, player, i  
    get_players(players, playerCount, "ah")  

    for (i = 0; i < playerCount; i++)   
    {  
        player = players[i]  

        if (gHasHeavy[player])   
        {  
            sh_add_hp(player, get_pcvar_num(gPcvarHealPoints))  
        }  
    }  
}  

public client_damage(attacker, victim, damage, wpnindex, hitplace)  
{  
    if (!sh_is_active()) return  
    if (!is_user_alive(victim) || !is_user_connected(attacker)) return  

    if (gHasHeavy[attacker] && wpnindex == CSW_M249)   
    {  
        new headshot = hitplace == 1 ? 1 : 0  
        new extraDamage = floatround(damage * get_pcvar_float(gPcvarMult) - damage)  
        if (extraDamage > 0) sh_extra_damage(victim, attacker, extraDamage, "m249", headshot)  
    }  
}  

public weapon_change(id)  
{  
    if (!sh_is_active() || !gHasHeavy[id]) return  

    if (read_data(2) == CSW_M249) switchmodel(id)  
}  

switchmodel(id)  
{  
    if (!sh_is_active() || !is_user_alive(id) || !gHasHeavy[id]) return  

    new clip, ammo, wpnid = get_user_weapon(id, clip, ammo) 
     
    if (wpnid == CSW_M249)   
    {  
        set_pev(id, pev_viewmodel2, g_v_model) 
        set_pev(id, pev_weaponmodel2, g_p_model) 
    }  
} 
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 09-11-2009 , 11:59   Re: CVARS probs..
Reply With Quote #39

shconfig.cfg CVARS
Code:
//Heavy
heavy_level 25
heavy_health 500       //Starting health
heavy_armor 1000       //Starting armor
heavy_m249speed 670    //Speed of Heavy when holding M249
heavy_healpoints 25    //The # of HP healed per second
heavy_m249mult 4.0     //Damage multiplyer for his M249
of course you need both v and p model.

Don't post this hero it's a sh 1.2.0 rip. (morpheus+wolverine)
Attached Files
File Type: sma Get Plugin or Get Source (sh_heavy.sma - 640 views - 4.4 KB)

Last edited by Fr33m@n; 09-11-2009 at 12:04.
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