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Rocket plugin help


  
 
 
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AssKicR
Veteran Member
Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-09-2004 , 20:36  
Reply With Quote #6

Code:
//////////////////// #include <amxmodx> #include <engine> //////////////////// new Float:pOrigin[3] new AimOrigin[33][3] new OwnerID, Fire //////////////////// public plugin_init() {     register_plugin("RPG Rocket","0.1","knekter")     register_clcmd("fire_rocket","rocket_init") } public plugin_precache() {     precache_model("models/rpgrocket.mdl")     Fire = precache_model("sprites/fire.spr")     return PLUGIN_CONTINUE } ///////////////////// public rocket_init(id) {     new rocketID     rocketID = create_entity("info_target")     if(rocketID == 0)         return PLUGIN_CONTINUE     entity_set_string(rocketID,EV_SZ_classname,"RPG Rocket")     entity_set_model(rocketID,"models/rpgrocket.mdl")     entity_get_vector(id,EV_VEC_origin,pOrigin)     entity_set_origin(rocketID,pOrigin)     entity_set_int(rocketID,EV_INT_solid,1)     entity_set_int(rocketID,EV_INT_movetype,6)     OwnerID = entity_set_edict(rocketID,EV_ENT_owner,id)     get_user_origin(id,AimOrigin[id],3)     new pID[2]     pID[0] = id     set_task(0.1,"rocket_fired",0,pID,1)     return PLUGIN_CONTINUE } public rocket_fired(pID[0]) {     if(floatround(pOrigin[0]) > AimOrigin[pID[0]][0])     {         pOrigin[0] = (pOrigin[0] + 0.1)     }     if(floatround(pOrigin[0]) < AimOrigin[pID[0]][0])     {         pOrigin[0] = (pOrigin[0] - 0.1)     }     if(floatround(pOrigin[1]) > AimOrigin[pID[0]][1])     {         pOrigin[1] = (pOrigin[1] + 0.1)     }     if(floatround(pOrigin[1]) < AimOrigin[pID[0]][1])     {         pOrigin[1] = (pOrigin[1] - 0.1)     }     if(floatround(pOrigin[2]) > AimOrigin[pID[0]][2])     {         pOrigin[2] = (pOrigin[2] + 0.1)     }     if(floatround(pOrigin[0]) < AimOrigin[pID[0]][2])     {         pOrigin[2] = (pOrigin[2] - 0.1)     }     set_task(0.2,"rocket_fired",0,pID,1)     return PLUGIN_CONTINUE } public pfn_touch(ptr,ptd) {     OwnerID = entity_get_edict(ptd,EV_ENT_owner)     if(ptr == OwnerID)     {         return PLUGIN_CONTINUE     }     else     {         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)         write_byte(3)         write_coord(AimOrigin[ptr][0])         write_coord(AimOrigin[ptr][1])         write_coord(AimOrigin[ptr][2])         write_short(Fire)         write_byte(20)         write_byte(5)         write_byte(0)         message_end()     }     remove_task(OwnerID)     return PLUGIN_CONTINUE }

Code:
Small compiler 2.1.0            Copyright (c) 1997-2002, ITB CompuPhase

Done.
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NOW WHERE DO I FIND THAT DAMN ANY KEY !!!!!!
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