Code:
// Allows players to join as spectator.
allow_spectators 1
// Sets the frequency at which players can spray their logos. Amount is in seconds, 0 means no delay (spray as
// fast as you can).
decalfrequency 30
// This is used to add slowdown when jumping off of an edge. When jumping off of a platform that is 70 units
// from the ground, the effect of edgefriction is greatly increased. When set higher, the force pulling you down
// is greater. (Gravity in a sense)
edgefriction 2
// Sets the name of the server.
hostname "eXoLus.Lt CS 1.6 DM Server (2002-2009)"
// This is used for team restrictions. Set it to "any" to allow all teams (default), to "ct" to only allow
// Counter-Terrorists, and to "t" to only allow Terrorists.
humans_join_team any
// If the connection with steam server can't be make, you'll need to use this variable in the server command
// line specifying the server's ip.
ip ""
// Sets the config file which is loaded when the listen server start.
lservercfgfile listenserver.cfg
// This sets the config file which is loaded at each map change.
mapchangecfgfile ""
// This sets the file which will be used for the map cycle.
mapcyclefile mapcycle.txt
// Sets the file to use as message of the day (welcome screen).
motdfile motd.txt
// Enable automatic team-killer banning and idle client kicking.
mp_autokick 0
// Toggles auto balancing of teams.
mp_autoteambalance 1
// Designate the desired amount of buy time for each round.
mp_buytime 0.25
// C4 timer duration. Minimum of 15, maximum of 90. Value should be 35 sec in matches.
mp_c4timer 35
// When set to 1, player's screen fades to black for the remainder of the round when he dies (hud still works
// normally so player can chat and see the scores, etc.) Overrides mp_forcechasecam
mp_fadetoblack 0
// Set to 1 to enable the use of flashlights, 0 to disable.
mp_flashlight 1
// Set to 1 to enable footsteps, 0 to disable.
mp_footsteps 1
// This cvar seems to be exactly the same as mp_forcechasecam. If mp_forcecamera and mp_forcechasecam are both
// set to an other value than 0, mp_forcecamera will be ignored and mp_forcechasecam value will be used instead.
//
// 0 You can spectate anyone
// 1 You can spectate teammates only + No Free Look
// 2 Only first person mode is allowed
// 3 You can spectate teammates only (Free Look works)
mp_forcechasecam 0
// If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
mp_fraglimit 0
// The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable.
mp_freezetime 0
// Set to 1 to enable friendly fire, 0 to disable.
mp_friendlyfire 0
// Max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this
// command.
mp_hostagepenalty 0
// Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.
mp_limitteams 1
// Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit.
mp_maxrounds 0
// Toggles what information players see in the status bar
// 0 everyone: players see all names listed in the status bar (with appropriate team colors)
// 1 team only: players only see names for their teammates and hostages in the status bar
// 2 off: players do not see any names in the status bar (hostages included)
mp_playerid 0
// Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).
mp_roundtime 9
// Sets the amount of money players start with.
mp_startmoney 800
// Period between map rotations.
mp_timelimit 30
// If set to 1, TK'ers will be auto-killed next round.
mp_tkpunish 0
// Will cycle the map after one team reaches this many wins.
mp_winlimit 0
// Allow or not the players to pause the game using the pause command.
pausable 0
// Sets the port to use for your server.
port 27015
// It sets the rcon password on the server for the administrators to be able to use admins commands/cvars. The
// administrators have also to set rcon_password in their client console to be able to use admins
// commands/cvars with the rcon command.
rcon_password "xxx"
// Sets the config file which is loaded when the server start. Only for dedicated servers.
servercfgfile server.cfg
// It sets how fast you accelerate in air. Use 100 for surf_ maps.
sv_airaccelerate 10
// Enables the server from downloading any content to the client (maps, sprays and related)
sv_allowdownload 1
// Allows clients sending custom sprays to the server.
sv_allowupload 1
// Allow dead players to communicate via voice chat to alive players. Also allow players to communicate with
// opposite team/spectators.
sv_alltalk 0
// It's used to set the server's owner e-mail.
sv_contact "Telelanas, Klaipeda"
// Setting this CVAR will allow Clients to download Custom Content via HTTP instead of sourcing the content
// from the game server, much faster.
// Set this to "" (null string) to convert back to normal downloads.
sv_downloadurl ""
// It sets packet filtering by IP mode. If disabled, everybody will be like IP-Banned, but their IP won't be
// added to banlist.
sv_filterban 1
// Sets the gravity. Lower value is lower gravity. You keep being in the air with sv_gravity 0, and can't jump
// with sv_gravity 12000. With negatives values, same effect as sv_gravity 0, but it jumps really faster.
sv_gravity 800
// It enables LAN server mode (no heartbeat, no authentication, class C). Only people from your local network
// can join.
sv_lan 0
// It specifies the rate to use for all clients on a lan server (sv_lan 1), default is 20000. If
// sv_lan_rate < 1001, it will be ignored and "rate" (client side) will be used.
sv_lan_rate 20000
// This set the maximum bytes per seconds the server can send to the client. 0 = unlimited. For internet games
// only (sv_lan 0), except if sv_lan_rate < 1001 on a LAN game (sv_lan 1).
sv_maxrate 0
// Sets the maximum speed. In CS it doesn't change anything after 260, because of the weapon's speed(You go
// faster with scout, which is 260).
sv_maxspeed 320
// Sets the maximum amount of seconds that the netcode compensates for someone's ping (sv_unlag need to be
// enabled). The netcode will compensate for 500ms by default.
sv_maxunlag 0.5
// This is the maximum amount of updates per second the server is able to send to the client (See
// cl_updaterate).
sv_maxupdaterate 33
// This set the minimum bytes per seconds the server can send to the client. 0 = unlimited. For internet games
// only (sv_lan 0), except if sv_lan_rate < 1001 on a LAN game (sv_lan 1).
sv_minrate 0
// This is the minimum amount of updates per second the server is able to send to the client (See
// cl_updaterate).
sv_minupdaterate 33
// Sets the password for the server. People, who want to connect to the server, needs the password.
sv_password ""
// This is to allow HLTV proxy servers to connect to your server. It sets how much HLTV proxies will be able to
// connect to your server. HLTV proxies take up server slots, so make sure you take that into account before
// enabling this.
sv_proxies 0
// This is for the server browser filters, to set in which region the server should be shown.
//
// eastcoast - sv_region 0
// westcoast - sv_region 1
// south america - sv_region 2
// europe - sv_region 3
// asia - sv_region 4
// australia - sv_region 5
// middle east - sv_region 6
// africa - sv_region 7
// world - sv_region 255
sv_region 3
// Enables the server from sending custom sprays to the clients. sv_send_logos 1 requires sv_allowdownload 1
// to work.
sv_send_logos 0
// This cvar controls whether resources are propagated to clients.
sv_send_resources 1
// Determines whether or not to collect server CPU usage stats. Use the command "stats" to view the CPU
// usage data collected by this.
sv_stats 1
// This is used to determine the maximum height of which you can walk up, without jumping. When set to a
// high number, you can walk over very tall objects. When set to a small number you can not walk up the
// littlest step.
sv_stepsize 18
// Controls how long before the server disconnects a client that has stopped responding (He can just be
// AFK).
sv_timeout 60
// It allows the clients to use lag compensation. Leave this ON.
sv_unlag 1
// This how much server slots are visible from the server browser. This is used to keep slots for admins.
// They have to use the connect command to join a hidden slot. But without a mod/plugin, anybody can join
// the hidden slot.
sv_visiblemaxplayers -1
// Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
// There are two codecs : voice_miles (default) and voice_speex. voice_speex gives the better voice quality.
// See also sv_voicequality.
sv_voicecodec voice_speex
// It enables the voice comms.
sv_voiceenable 1
// If you have voice comms enabled on your server, you can set the quality of voice from here. Keep in mind,
// the better the quality, the more bandwidth voice comms will require. It need the voice_speex codec to be
// enabled (see sv_voicecodec).
//
// sv_voicequality 1 : 2400bps, lowest quality
// sv_voicequality 2 : 6000bps
// sv_voicequality 3 : 8000bps
// sv_voicequality 4 : 11200bps
// sv_voicequality 5 : 15200bps, highest quality
sv_voicequality 5
exec listip.cfg
exec banned.cfg
exec addons/booster/booster.cfg
Internet Info:
Download speed 50mb/s
Upload speed 10mb/s
Pc Info:
AMD Athlon(tm) 64 X2 Dual
Core Processor 4600+
2.41 GHz, 2.00 GB of RAM
Need help server rates and more cvars.
Thanks.