Not it not, I've just set entitie's origin on where am I standing and it just floats on the air(also player stuck on that ent origin)...
PHP Code:
// Create entity
new Origin[3]
get_user_origin(id, Origin, 0)
Create_Items(Origin)
// Function
Create_Items(Origin[3])
{
new Float:flOrigin[3]
IVecFVec(Origin, flOrigin)
// new Float:fGlowColors[3] = {255.0, 0.0, 20.0}
new item_ent = create_entity("info_target")
if(pev_valid(item_ent))
{
entity_set_string(item_ent, EV_SZ_classname, "Item")
entity_set_int(item_ent, EV_INT_solid, SOLID_BBOX)
entity_set_int(item_ent, EV_ENT_owner, 0)
// entity_set_int(item_ent, EV_INT_renderfx, kRenderFxGlowShell)
// entity_set_vector(item_ent, EV_VEC_rendercolor, fGlowColors)
drop_to_floor(item_ent)
entity_set_vector(item_ent, EV_VEC_origin, flOrigin)
entity_set_model(item_ent, g_w_item)
entity_set_size(item_ent, Float:{-2.5, -2.5, -1.5}, Float:{2.5, 2.5, 1.5})
}
}
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