Originally Posted by AtomicStryker
I've figured out how to make Sourcemod revives count for the Incap-Counter. You get Black and White correctly and everything.
Omg. Waited for that for long time. Nice.
So, if i add AddIncap function into revival event, should i get rid of b/w screen appearing before hitting limits of incapacitations?
EDIT: Oh wait, i think i misread. It will give b/w after 2nd revive despite max incap. times, am i right? Anyway thanx, i think i can use m_currentReviveCount to make b/w screen work properly with modified max incaps settings.