Well when destroying a door in The Specialists mod with fakedamage() I used ""fakedamage(entid,"weapon_tsgun",1000.0, 0)"" for some odd reason it won't respawn again! I also tried to set the doors health with entity_set_float(entid,EV_FL_health,-9999.0) but that did not have any effect! So is there any way to destroy the doors with them respawning afterwards?