Code:
AimToOrigin( client, Float:vAimOrigin[ 3 ] )
{
static iOrigin[ 3 ], Float:vOrigin[ 3 ];
get_user_origin( client, iOrigin, 1 );
IVecFVec( iOrigin, vOrigin );
static Float:vDirection[ 3 ];
xs_vec_sub( vAimOrigin, vOrigin, vDirection );
static Float:vAngles[ 3 ];
vector_to_angle( vDirection, vAngles );
entity_set_int( client, EV_INT_fixangle, 1 );
entity_set_vector( client, EV_VEC_angles, vAngles );
entity_set_vector( client, EV_VEC_v_angle, vAngles );
}
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