If I remember you have to do something like :
Code:
new Float:Origin[ Coord_e ];
new Float:End [ Coord_e ];
new TextureType[ 1 ];
new Texture[ 64 ];
pev( Player, pev_origin, Origin );
End = Origin;
End[ z ] = -8191.0;
engfunc( EngFunc_TraceTexture, pev( Player, pev_groundentity ), Origin, End, Texture, charsmax( Texture ) );
TextureType[ 0 ] = dllfunc DLLFunc_PM_FindTextureType, Texture );
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