Man, I still can't get it to work... Can someone make that this menu will show up after some time?
Code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
new bool:FirstSpawn[33]
public plugin_init()
{
register_plugin("ExtraMenu","1.0","spiN-")
RegisterHam (Ham_Spawn, "player", "Player_Spawn", 1)
}
public Player_Spawn(id)
{
if( !is_user_alive(id) )
{
FirstSpawn[id] = true
return
}
FirstSpawn[id] = false
new menu = menu_create("\rMenu:", "menu_handler");
menu_additem(menu, "\wExtra Weapons", "1", ADMIN_LEVEL_D);
menu_additem(menu, "\wExtra Health", "2", ADMIN_LEVEL_D);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
strip_user_weapons (id)
give_item( id, "weapon_m4a1" );
give_item( id, "ammo_556nato" );
give_item( id, "ammo_556nato" );
give_item( id, "ammo_556nato" );
give_item( id, "weapon_deagle" );
give_item( id, "ammo_50ae" );
give_item( id, "ammo_50ae" );
give_item( id, "ammo_50ae" );
give_item( id, "ammo_50ae" );
give_item( id, "ammo_50ae" );
give_item( id, "ammo_50ae" );
give_item( id, "weapon_hegrenade" );
give_item( id, "weapon_flashbang" );
give_item( id, "weapon_flashbang" );
give_item( id, "weapon_smokegrenade" );
give_item( id, "weapon_knife" );
client_print(id, print_chat, "You get M4A1, Deagle and Grenades!");
menu_destroy(menu);
return PLUGIN_HANDLED;
}
case 2:
{
set_user_health( id, get_user_health( id ) + 100 );
client_print(id, print_chat, "You get +100 HP!");
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
Please.