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[REQ] L4D - Bot controller


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Syncourt
Junior Member
Join Date: Aug 2009
Old 08-22-2009 , 02:51   [REQ] L4D - Bot controller
Reply With Quote #1

I'm thinking of putting together a single player mod that gives you full team control and functionality. There are a few things I'm wondering if they are possible to do somehow:

- Bind separate 'immediately move to crosshair location' keys for each individual survivor bot causing them not to move (preferably within a small set radius) until you press the button again. With another 2 key binds for relocating and recalling all bots that overrides the individual orders.

- Bind a key that tells all bots to immediately move adjacent to your location. (overriding the above relocation commands).

- Bind a key that toggles bots from auto-using pills and medkits.

- Bind a key that toggles bots from being allowed to revive people.

- Disable the game from ending unless the entire team is dead (instead of as soon as you die)

- Disable bots from closing/opening doors including the safe room's.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-22-2009 , 04:20   Re: [REQ] L4D - Bot controller
Reply With Quote #2

Teaching them to use pipe bombs, that would be nice.
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Syncourt
Junior Member
Join Date: Aug 2009
Old 08-23-2009 , 02:58   Re: [REQ] L4D - Bot controller
Reply With Quote #3

Well the thing I'm trying to get going is being able to control your entire team. Which means changing characters and picking up/throwing pipebombs/molotovs as required.
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Zverina
Senior Member
Join Date: Aug 2009
Location: California, USA
Old 08-23-2009 , 04:12   Re: [REQ] L4D - Bot controller
Reply With Quote #4

well the one where the game doesnt just end till the whole team is dead, heres the command for it... sb_all_bot_team 1 ... that way even if there are no real players on the survivors team the bots will just keep on running to the objective... there was a plugin that allows u to take control of any extra bots if u die, i forgot but its the in approved plugins...

Last edited by Zverina; 08-23-2009 at 04:13. Reason: forgot somthing
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Syncourt
Junior Member
Join Date: Aug 2009
Old 08-23-2009 , 04:29   Re: [REQ] L4D - Bot controller
Reply With Quote #5

With sb_all_bot_team 1 the bots run off without you which is not quite what im after. Id rather they stood there and done nothing until you switched characters. You can take over any bot by typing 'sb_takecontrol bill' for example, you can even bind that.

Now thinking about that, would it be possible to say remove the ability for bots to progress when you get killed somehow, then binding the change character key with a key that unlocks it again?
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