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L4D Reloading sounds [ZP SUPPORTED]


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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 09-07-2009 , 01:15   Re: L4D Reloading sounds
Reply With Quote #1

There are a few mistakes and optimizations that can be made, however it is acceptable.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approved.
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MmikiM
Senior Member
Join Date: Nov 2006
Location: Poland
Old 10-01-2009 , 16:31   Re: L4D Reloading sounds
Reply With Quote #2

Try to make sound after clip is 0
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Old 10-01-2009 , 18:57   Re: L4D Reloading sounds
Reply With Quote #3

Quote:
Originally Posted by MmikiM View Post
Try to make sound after clip is 0
hmm.. could you explan better what you exactly mean?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 04-06-2010 , 00:30   Re: L4D Reloading sounds
Reply With Quote #4

Quote:
Originally Posted by Hawk552 View Post
There are a few mistakes and optimizations that can be made, however it is acceptable.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approved.
I request this to be unapproved.
Using PlayerPrethink to cehck weapon and draw some icon is obviously a major erro that should have prevent this plugin from being approved.
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One
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Old 04-06-2010 , 05:02   Re: L4D Reloading sounds
Reply With Quote #5

Quote:
Originally Posted by ConnorMcLeod View Post
I request this to be unapproved.
Using PlayerPrethink to cehck weapon and draw some icon is obviously a major erro that should have prevent this plugin from being approved.
is your problem only the prehink ?
or you have more problems only with me?!

ps :
i checked arkshine code. his code

register_forward ( FM_Think, "Forward_Think" );

mine :
register_forward(FM_PlayerPreThink, "preThink")


i think your problem are only the icons or only me!
if you are flaming @ icons i will change it and do it in curwpn event
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Last edited by One; 04-06-2010 at 05:08.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 04-06-2010 , 11:27   Re: L4D Reloading sounds
Reply With Quote #6

Quote:
Originally Posted by ConnorMcLeod View Post
I request this to be unapproved.
Using PlayerPrethink to cehck weapon and draw some icon is obviously a major erro that should have prevent this plugin from being approved.
I agree. For some reason, I missed that completely when I was looking at this. I actually know first-hand how bad it is to do sprite rendering in PreThink because I did it at one point for one of my plugins. Even with just 3-4 players each with a sprite, it can slow the server down to a crawl. Anyway, thanks for the catch.

Unapproved.
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sabrioz
Senior Member
Join Date: Apr 2009
Old 10-02-2009 , 00:27   Re: L4D Reloading sounds
Reply With Quote #7

can make it compatible with zombie plague..

i hope that..
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Old 10-02-2009 , 07:06   Re: L4D Reloading sounds
Reply With Quote #8

Quote:
Originally Posted by sabrioz View Post
can make it compatible with zombie plague..

i hope that..
updated ;)
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sabrioz
Senior Member
Join Date: Apr 2009
Old 10-02-2009 , 08:30   Re: L4D Reloading sounds
Reply With Quote #9

Quote:
Originally Posted by One View Post
updated ;)
wow you are so cool man..
ok i will test it..

thanks
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MmikiM
Senior Member
Join Date: Nov 2006
Location: Poland
Old 10-02-2009 , 09:42   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #10

I mean that

Code:
Playes sounds only when the player has less then 5 ammo & has clip ( if 0 clip, no sound)
Could you make it to play sound if you hasn't less than 5 ammo and play sound if reload is automaticly?
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