PHP Code:
public fwdThinkSpeedometer( iEntity )
{
static i, Float:vVelocity[ 3 ], Float:flSpeed;
for( i = 1; i <= gMaxplayers; i++ )
{
if( !gPlayerAlive[i] )
continue;
pev( i, pev_velocity, vVelocity );
flSpeed = vector_length( vVelocity );
flSpeed = flSpeed / 3.5
if( flSpeed > 999.0 )
cs_set_user_armor( i, 999, CS_ARMOR_KEVLAR );
else
cs_set_user_armor( i, floatround( flSpeed ), CS_ARMOR_KEVLAR );
new gang = 1
flSpeed = flSpeed * xxx
if(flSpeed <= 100)
{
if(flSpeed == 0)
{
gang = 1
}
if(is_user_alive(i))
set_user_health(i,gang)
}
if(flSpeed >= xxxx && flSpeed <= xxxx)
{
gang = 2
if(is_user_alive(i))
{
set_user_health(i,gang)
}
}
if(raceStarted && flSpeed >= xxxx && flSpeed <= xxxx)
{
gang = 3
if(is_user_alive(i))
{
set_user_health(i,gang)
}
client_cmd(i, "mp3 play sound/gang3.mp3");
}
if(raceStarted && flSpeed >= xxxxx && flSpeed <= xxxx)
{
gang = 4
if(is_user_alive(i))
{
set_user_health(i,gang)
}
client_cmd(i, "mp3 play sound/gang4.mp3");
}
if(flSpeed >= xxxx && flSpeed <=xxxx)
{
gang = 5
if(is_user_alive(i))
{
set_user_health(i,gang)
}
}
if(flSpeed >= xxxx)
{
gang = 6
if(is_user_alive(i))
{
set_user_health(i,gang)
}
}
new button = pev(i,pev_button);
if(raceStarted && flSpeed >= 0 && flSpeed <= 100 && button & IN_FORWARD)
{
client_cmd(i, "mp3 play sound/GT2acceleration.mp3");
}
}
set_pev( iEntity, pev_nextthink, get_gametime() + 0.1 );
}
any ideaS? i have loop by gang3.mp3 & gang4.mp3
or maybe any idea how to do that the mp3 played fully.imean its now so :
if is speed between 0 & 100 play gt2accerlation.mp3 but when speed is more then 100 & this should play gang3, my g2accerlation willbe stopped.
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