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bad
Join Date: Jul 2004
Location: CS lab
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02-16-2005
, 11:02
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#6
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better yet, use register_touch for a player, and *. When they jump, catch using pre_think, it registers HL time (get_hltime() ), and then when they laand, by the touch, it compares the two, makes sure it isnt like a frame (which means you simply havent jumped yet), and then marks the spot with a simple glowing entity, or better yet, effect.
And then it gets the distance between those points (which yo'd store), and outpu thow far you jumped.
Simple really.
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