I found this thread
http://forums.alliedmods.net/showthread.php?t=53989 which helped abit. But because "TE_SMOKE" message doesn't have an attachment point/entity index (it goes by origin), I'm not sure what I can do. I have an attachment point on my p_ weapon model, is there any way to "emit" smoke from it?
I realize I can mess around with the player origin untill I get it right. But it would be so much easier if I can just make the smoke come from an attachment.
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