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SourceBot


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almcaeobtac
Senior Member
Join Date: Nov 2008
Location: Florida
Old 08-05-2009 , 17:15   Re: SourceBot
Reply With Quote #51

Quote:
Originally Posted by ImHackinBored! View Post
ok. A Few things.

First- What an Amazing Plugin! THis had people in my server entertained for hours! I must give props where props are due. Very nice work and very clever.

Second- Is there a way to "unlearn" things. he learned only a couple stupid things... like stuff that makes no sence. He even learned admin commands somehow.(even tho they dont do anything and its funny seeing him try to slay people but still.)

Third- How do you make him happy towards you if he refuses to talk. One player killed him over and over now he ignores that player all the time... he tried saying sorry but he refuses.

Down Sides

Fourth- . If I "kill" him and he "disconnects" someone else gets kicked with him. Which isnt very good. They get the message "Disconnect:."

Fifth- Actual "Bots" Cant join in the game. If I add bots when he is already there, most of the time they get kicked immediately. And any time a bot is there when he join's then he gets confuzed and stuck. Kinda Weird.

Any help on anything would be great! Overall a very good plugin and no errors in my logs or console that I can tell.
Thanks for the support

for unlearning: I thought about this, but it would require shifting every single learned phrase the bot has in memory, and in the end I went with a wipe command. (sb_wipe)

for hate: Every minute the player spends in the server with the bot, the bot gradually like them again. I believe somewhere around 10 minutes and the bot should speak to them again.

Im Not sure why it kicks players when it leaves, but if thats a problem, you should set the value of UsePlayerSlot in bot_config to "no".
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Last edited by almcaeobtac; 08-05-2009 at 17:17.
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almcaeobtac
Senior Member
Join Date: Nov 2008
Location: Florida
Old 08-05-2009 , 17:18   Re: SourceBot
Reply With Quote #52

Quote:
Originally Posted by Mems View Post
does custom bot responses support things like {NEXTMAP} and stuff?
No
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 08-05-2009 , 20:34   Re: SourceBot
Reply With Quote #53

Quote:
Originally Posted by almcaeobtac View Post
No
You should throw that in there as a feature.

if you say nextmap or thetime or w/e it should tell you the time
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ImHackinBored!
Member
Join Date: Jun 2009
Location: U.S.
Old 08-06-2009 , 03:14   Re: SourceBot
Reply With Quote #54

Quote:
Originally Posted by almcaeobtac View Post
Thanks for the support

Im Not sure why it kicks players when it leaves, but if thats a problem, you should set the value of UsePlayerSlot in bot_config to "no".
The "UsePlayerSlot in bot_config is set to "no" :/. I tried it with yes and no and both seem to kick player's and have bad results with bots.

Quote:
Originally Posted by almcaeobtac View Post
for unlearning: I thought about this, but it would require shifting every single learned phrase the bot has in memory, and in the end I went with a wipe command. (sb_wipe)
Would it be safe/possible if I just found the phrases not wanted in "bot_memory" and edit it to something I would want it to know? For example it has the word "she" memorized and if I find "she" in bot_memory and change it to anything else inside the same qoutes. I didn't know why you wrote "Don't edit bot_memory" if it was just so people who dont know what they are doing mess it up or if there was a bigger issue of breaking the memory, ect.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-06-2009 , 05:55   Re: SourceBot
Reply With Quote #55

Quote:
Originally Posted by almcaeobtac View Post
Updated (I still need that L4D info.)
Can you pm someone who should know (like Bailopan ) ? I want to try it in l4d too.
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Dragonshadow
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Join Date: Jun 2008
Old 08-06-2009 , 09:02   Re: SourceBot
Reply With Quote #56

What info do you need for l4d?
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almcaeobtac
Senior Member
Join Date: Nov 2008
Location: Florida
Old 08-06-2009 , 12:34   Re: SourceBot
Reply With Quote #57

The names of the entities where players spawn at.

And yes you can edit the specific entries in bot_memory, just don't remove any lines.
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almcaeobtac
Senior Member
Join Date: Nov 2008
Location: Florida
Old 08-06-2009 , 12:38   Re: SourceBot
Reply With Quote #58

Ok anyway I think i fixed where it would kick players randomly, try it now.
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triggerman
Senior Member
Join Date: Jun 2009
Old 08-06-2009 , 19:56   Re: SourceBot
Reply With Quote #59

Quote:
Originally Posted by delirium_trigger View Post
info_player_start is the entity that spawns all players in L4D. They do not have specific ones for each character, its just all in 1.
didnt he say what the spawn point is or is he incorrect?
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spiderlemur
Senior Member
Join Date: Jul 2009
Old 08-06-2009 , 21:13   Re: SourceBot
Reply With Quote #60

Would also like to see this in L4D, sounds pretty cool.
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