It does matter, it means that in the code for the C4 weapon, there is not secondary attack. Edit :
Code:
CC4::Deploy(void)
CC4::GetItemInfo(ItemInfo *)
CC4::GetMaxSpeed(void)
CC4::Holster(int)
CC4::KeyValue(KeyValueData_s *)
CC4::Precache(void)
CC4::PrimaryAttack(void)
CC4::Spawn(void)
CC4::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float)
CC4::UseDecrement(void)
CC4::WeaponIdle(void)
CC4::iItemSlot(void)
The HE grenade has a secondary attack function, but it's empty, you can see:
Code:
CHEGrenade::.ShieldSecondaryFire(int,int)
CHEGrenade::CanDeploy(void)
CHEGrenade::CanDrop(void)
CHEGrenade::Deploy(void)
CHEGrenade::GetItemInfo(ItemInfo *)
CHEGrenade::GetMaxSpeed(void)
CHEGrenade::Holster(int)
CHEGrenade::Precache(void)
CHEGrenade::PrimaryAttack(void)
CHEGrenade::ResetPlayerShieldAnim(void)
CHEGrenade::SecondaryAttack(void)
CHEGrenade::SetPlayerShieldAnim(void)
CHEGrenade::ShieldSecondaryFire(int,int)
CHEGrenade::Spawn(void)
CHEGrenade::UseDecrement(void)
CHEGrenade::WeaponIdle(void)
CHEGrenade::iItemSlot(void)
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