when using
Code:
RegisterHam(Ham_TakeDamage, "player", "EVENT_TakeDamage");
public EVENT_TakeDamage( iVictim, inflictor, iAttacker, Float:iDamagee, damagetype )
is there a way i can do iDamagee = 10 and it will do 10 damage and not the initial 50 damage or whatever its suppose to do?