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trying to port this


  
 
 
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CrAzy F00L
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Join Date: Mar 2004
Old 02-13-2005 , 03:46   trying to port this
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ive been trying to port this plugin that came with vexd mod a while back, i cant get it to compile cus the native functions fuctions in the engine module are different then the natives from vexd mod, so what whould this be

Code:
#include <amxmod> #include <amxmisc> #include <string> #include <float> #include <vexd> new beam, boom public vexd_pfntouch(pToucher, pTouched) {     new szClassName[32]     Entvars_Get_String(pToucher, EV_SZ_classname, szClassName, 32);     if(equal(szClassName, "vexd_rocket") || equal(szClassName, "vexd_vrocket")) {         emit_sound(pToucher, CHAN_WEAPON, "vox/_period.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)         emit_sound(pToucher, CHAN_VOICE, "vox/_period.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)         new Float:vExplodeAt[3]         Entvars_Get_Vector(pToucher, EV_VEC_origin, vExplodeAt)         RadiusDamage(vExplodeAt, 1, 50)         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)         write_byte(3)         write_coord(floatround(vExplodeAt[0]))         write_coord(floatround(vExplodeAt[1]))         write_coord(floatround(vExplodeAt[2]))         write_short(boom)         write_byte(50)         write_byte(15)         write_byte(0)         message_end()         new iOwner         iOwner = Entvars_Get_Edict(pToucher, EV_ENT_owner)         AttachView(iOwner, iOwner)    //Resets rocket owner's view (in case of vrocket).         RemoveEntity(pToucher)     }     return 1; } public Vexd_CreateRocket(id,level,cid){     if (!cmd_access(id,level,cid,1))         return PLUGIN_HANDLED     new Float:vOrigin[3]     new Float:vAngles[3]     Entvars_Get_Vector(id, EV_VEC_origin, vOrigin)     Entvars_Get_Vector(id, EV_VEC_v_angle, vAngles)         new NewEnt         NewEnt = CreateEntity("info_target")         if(NewEnt == 0) {             return PLUGIN_HANDLED_MAIN         }     Entvars_Set_String(NewEnt, EV_SZ_classname, "vexd_rocket")         ENT_SetModel(NewEnt, "models/rpgrocket.mdl")     new Float:MinBox[3]     new Float:MaxBox[3]     MinBox[0] = -1.0     MinBox[1] = -1.0     MinBox[2] = -1.0     MaxBox[0] = 1.0     MaxBox[1] = 1.0     MaxBox[2] = 1.0     Entvars_Set_Vector(NewEnt, EV_VEC_mins, MinBox)     Entvars_Set_Vector(NewEnt, EV_VEC_maxs, MaxBox)     ENT_SetOrigin(NewEnt, vOrigin)     Entvars_Set_Vector(NewEnt, EV_VEC_angles, vAngles)     Entvars_Set_Int(NewEnt, EV_INT_effects, 64)  //64 = EF_LIGHT, rocket glow. 64??     Entvars_Set_Int(NewEnt, EV_INT_solid, 2)    //2 = Solid bbox. (const.h)     Entvars_Set_Int(NewEnt, EV_INT_movetype, 5) //5 = movetype_fly, No grav, but collides.     Entvars_Set_Edict(NewEnt, EV_ENT_owner, id)     new Float:fNewVelocity[3]     VelocityByAim(id, 400, fNewVelocity)     Entvars_Set_Vector(NewEnt, EV_VEC_velocity, fNewVelocity)     message_begin(MSG_BROADCAST, SVC_TEMPENTITY)     write_byte(22)     write_short(NewEnt)     write_short(beam)     write_byte(45)     write_byte(4)     write_byte(255)     write_byte(0)     write_byte(0)     write_byte(128)     message_end()     emit_sound(NewEnt, CHAN_WEAPON, "weapons/rocketfire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)     emit_sound(NewEnt, CHAN_VOICE, "weapons/rocket1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)     return PLUGIN_HANDLED_MAIN } public Vexd_CreateVRocket(id,level,cid){     if (!cmd_access(id,level,cid,1))         return PLUGIN_HANDLED     new Float:vOrigin[3]     new Float:vAngles[3]     Entvars_Get_Vector(id, EV_VEC_origin, vOrigin)     Entvars_Get_Vector(id, EV_VEC_v_angle, vAngles)         new NewEnt         NewEnt = CreateEntity("info_target")         if(NewEnt == 0) {             return PLUGIN_HANDLED_MAIN         }     Entvars_Set_String(NewEnt, EV_SZ_classname, "vexd_vrocket")         ENT_SetModel(NewEnt, "models/rpgrocket.mdl")     new Float:MinBox[3]     new Float:MaxBox[3]     MinBox[0] = -1.0     MinBox[1] = -1.0     MinBox[2] = -1.0     MaxBox[0] = 1.0     MaxBox[1] = 1.0     MaxBox[2] = 1.0     Entvars_Set_Vector(NewEnt, EV_VEC_mins, MinBox)     Entvars_Set_Vector(NewEnt, EV_VEC_maxs, MaxBox)     ENT_SetOrigin(NewEnt, vOrigin)     Entvars_Set_Vector(NewEnt, EV_VEC_angles, vAngles)     Entvars_Set_Int(NewEnt, EV_INT_effects, 64)  //1 = EF_LIGHT, rocket glow. 64??     Entvars_Set_Int(NewEnt, EV_INT_solid, 2)    //2 = Solid bbox. (const.h)     Entvars_Set_Int(NewEnt, EV_INT_movetype, 5) //5 = movetype_fly, No grav, but collides.     Entvars_Set_Edict(NewEnt, EV_ENT_owner, id)     new Float:fNewVelocity[3]     VelocityByAim(id, 400, fNewVelocity)     Entvars_Set_Vector(NewEnt, EV_VEC_velocity, fNewVelocity)     message_begin(MSG_BROADCAST, SVC_TEMPENTITY)     write_byte(22)     write_short(NewEnt)     write_short(beam)     write_byte(45)     write_byte(4)     write_byte(255)     write_byte(0)     write_byte(0)     write_byte(128)     message_end()     emit_sound(NewEnt, CHAN_WEAPON, "weapons/rocketfire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)     emit_sound(NewEnt, CHAN_VOICE, "weapons/rocket1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)     AttachView(id, NewEnt)     return PLUGIN_HANDLED_MAIN } public RocketThink() {     new id, iCurrent     new Float:vAngles[3], Float:fNewVelocity[3]     iCurrent = FindEntity(-1, "vexd_vrocket")     while (iCurrent != -1)     {         id = Entvars_Get_Edict(iCurrent, EV_ENT_owner)         Entvars_Get_Vector(id, EV_VEC_v_angle, vAngles)         VelocityByAim(id, 400, fNewVelocity)         Entvars_Set_Vector(iCurrent, EV_VEC_angles, vAngles)         Entvars_Set_Vector(iCurrent, EV_VEC_velocity, fNewVelocity)         iCurrent =  FindEntity(iCurrent, "vexd_vrocket")     } } public plugin_init(){     register_plugin("Vexd Entity demo (Rocket)","1.00","default")     register_clcmd("amx_rocket","Vexd_CreateRocket",ADMIN_KICK)     register_clcmd("amx_vrocket","Vexd_CreateVRocket",ADMIN_KICK)     set_task(0.1, "RocketThink", 0, "", 0, "b")     return PLUGIN_CONTINUE } public plugin_precache() {     precache_sound("vox/_period.wav")     precache_sound("weapons/rocketfire1.wav")     precache_sound("weapons/rocket1.wav")     precache_model("models/rpgrocket.mdl")     beam = precache_model("sprites/laserbeam.spr")     boom = precache_model("sprites/zerogxplode.spr")     return PLUGIN_CONTINUE }
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