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Author
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Message
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Member
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02-13-2005
, 01:14
blocking fire in client side
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#1
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I have searched the forums, in general, using
entity_set_int(id,entity_get_init(id,EV_INT_b utton)& ~IN_ATTACK))
to block fire, but in the client, we still see rapid fire and hear fire sound.
If we can real block firing in the client side ?
for example, when we are reloading ammos, press fire is no use, without fire, but I do not the how to make a fake reloading event....
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