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blocking fire in client side


  
 
 
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larnk
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Join Date: Dec 2004
Old 02-13-2005 , 01:14   blocking fire in client side
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I have searched the forums, in general, using
entity_set_int(id,entity_get_init(id,EV_INT_b utton)& ~IN_ATTACK))
to block fire, but in the client, we still see rapid fire and hear fire sound.
If we can real block firing in the client side ?

for example, when we are reloading ammos, press fire is no use, without fire, but I do not the how to make a fake reloading event....
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