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Checking if played died from falling.


  
 
 
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zacky
Senior Member
Join Date: Mar 2008
Location: Sweden
Old 08-01-2009 , 14:26   Re: Checking if played died from falling.
Reply With Quote #11

Quote:
Originally Posted by Arkshine View Post
Using DeathMsg, you have just to check if killer is equal to 0 and weapon to "worldspawn". I've put the param directly in the registe_event() but you can do the check in the callback too. You can use 2 register_event() too.
Ok, thanks alot
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