Raised This Month: $ Target: $400
 0% 

BlockMaker All Sides


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
BigMac
Member
Join Date: Jul 2009
Old 08-01-2009 , 09:51   Re: BlockMaker All Sides
Reply With Quote #3

"Remove the checking part of if the block is underneath the player"
Did that and it works

"move the code after the checking to a callback for"
No idea where to move the code or even what part of the code to move so it checks for public fwdTouch

"register_touch(gszBlockClassname, "player", "callback")"
Did that works

I was looking at the BCM code but thats totally different he uses public fwdTouch

Could you or anyone who knows show me an example of one block and i'll take it form there.
Or help me out by explaining it a bit more

Thank You
__________________

Last edited by BigMac; 08-01-2009 at 10:01. Reason: errors
BigMac is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:21.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode