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Continue sound in new round?


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Heavy
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Join Date: Jul 2009
Old 07-26-2009 , 16:43   Continue sound in new round?
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This problem is waiting for solution:
My roundsounds are stop on new round. To fix it there's 2 alternatives:

1) A plugin whitch add a command like mp_bonusroundtime in CS:S?

2) Disable roundsound stopping on new round


I would like the second solution. Can anybody help me about this problem?

I use Roundsound++ plugin to play the sounds
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Sexual Harassment Panda
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Join Date: Dec 2008
Location: San Diego, CA
Old 07-27-2009 , 03:42   Re: Continue sound in new round?
Reply With Quote #2

1) What mod are you using
2) Why do you want it to continue past the round?
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Heavy
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Old 07-27-2009 , 16:05   Re: Continue sound in new round?
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Counter Strike Source
SourceMod 1.2.1

Roundsound++ 1.1.0 plugin

My sounds leght are about 15 seconds, but at the end of the round (when T or CT wins) are only 5 seconds left before to the next round.
At the new round every sounds are stop

Should I send the server IP to hear the problem?
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Sexual Harassment Panda
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Old 07-27-2009 , 22:02   Re: Continue sound in new round?
Reply With Quote #4

make the end of round time longer, it's not going to extend to the next round.
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Heavy
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Old 07-28-2009 , 17:29   Re: Continue sound in new round?
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Quote:
Originally Posted by Sexual Harassment Panda View Post
make the end of round time longer, it's not going to extend to the next round.

Where can i make it?
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Sexual Harassment Panda
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Old 07-28-2009 , 18:04   Re: Continue sound in new round?
Reply With Quote #6

mp_bonusroundtime is the cvar, put it in your configs/server.cfg file.
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Heavy
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Old 07-31-2009 , 12:35   Re: Continue sound in new round?
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Quote:
Originally Posted by Sexual Harassment Panda View Post
mp_bonusroundtime is the cvar, put it in your configs/server.cfg file.

There isn't this cvar in Counter Strike : Source
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Sexual Harassment Panda
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Location: San Diego, CA
Old 07-31-2009 , 14:41   Re: Continue sound in new round?
Reply With Quote #8

hmm my bad, I've never hosted a cs:s server.
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