Quote:
Originally Posted by Antithasys
I can deal with the kvfiles and the server commands.
What will be a problem is the "events" that you want. Some of these events would need to be hardcoded. For example...
onconnect -> tied to -> OnClientPostAdminCheck()
ondisconnect -> tied to -> OnClientDisconnect()
etc.
Those phrases and events that they are tied to would need to be hardcoded.
However, you could create some dynamic hooks in another kvfile if you wanted to hook game events instead. For example...
onplayerspawn -> tied to -> Hookevent("player_spawn", ....)
You could add additional events, but each event would require a phrase and the event tied to each other.
So what is needed is a list from you of all the events and phrases tied to them so the ones that had to be hardcoded were included, and the dynamic events created and tested.
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tbh I think I would be happy with just player_spawn as the only event. You dont even have to add phrases to it. But is there a way to make it only happen the first time they spawn when they join the server?
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