actionHeal(id) { if ( !( halflife_time() >= gfNextHealTime[id] ) ) return PLUGIN_HANDLED; new amount = floatround(get_cvar_float("bm_healamount"), floatround_floor); new new_health = (get_user_health(id) + amount); if ( new_health > 100 ) return PLUGIN_HANDLED; set_user_health(id, new_health); gfNextHealTime[id] = halflife_time() + 0.5; return PLUGIN_HANDLED; }