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Compiling Issues. BMR


  
 
 
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-26-2009 , 23:40   Re: Compiling Issues. BMR
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Code:
enum {     BM_PLATFORM,        //A     BM_BHOP,        //B     BM_DAMAGE,      //C     BM_HEALER,      //D     BM_NOFALLDAMAGE,    //E     BM_ICE,         //F     BM_TRAMPOLINE,      //G     BM_SPEEDBOOST,      //H     BM_INVINCIBILITY,   //I     BM_STEALTH,     //J     BM_DEATH,       //K     BM_HE,          //L     BM_CAMOUFLAGE,      //M     BM_LOWGRAVITY,      //N     BM_FIRE,        //O     BM_SLAP,        //P     BM_RANDOM,      //Q     BM_HONEY,       //R     BM_BARRIER_CT,      //S     BM_BARRIER_T,       //T     BM_BOOTSOFSPEED,    //U     BM_GLASS,       //V     BM_DUCK,        //W     BM_SALTO,       //X (LOW)     BM_TRAMPOLINE,      //Y (MED)     BM_ASS,         //Z (HIGH)      BM_FROST,       //1     BM_FLASH,       //2     BM_DELAYED,     //3     BM_MONEY,       //4     BM_DEAGLE,      //5     BM_AWP,         //6     BM_GRAVITY,     //7     BM_BLIND,       //8     BM_BLINDFAST,       //9     BM_AK47,        //a     BM_M4A1         //b };


Code:
drawLine(Float:vOrigin1[3], Float:vOrigin2[3], life) {     message_begin(MSG_BROADCAST, SVC_TEMPENTITY);     write_byte(TE_BEAMPOINTS);     write_coord(floatround(vOrigin1[0], floatround_floor));     write_coord(floatround(vOrigin1[1], floatround_floor));     write_coord(floatround(vOrigin1[2], floatround_floor));     write_coord(floatround(vOrigin2[0], floatround_floor));     write_coord(floatround(vOrigin2[1], floatround_floor));     write_coord(floatround(vOrigin2[2], floatround_floor));     write_short(gSpriteIdBeam);     //sprite index     write_byte(0);              //starting frame     write_byte(1);              //frame rate in 0.1's     write_byte(life);           //life in 0.1's     write_byte(5);              //line width in 0.1's     write_byte(0);              //noise amplitude in 0.01's     write_byte(255);            //red     write_byte(255);            //green     write_byte(255);            //blue     write_byte(255);            //brightness     write_byte(0);              //scroll speed in 0.1's     message_end(); }     return false; }
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