Do you really want to use a switch() ?
Because you can do the same with less code:
Code:
public abilities( id )
{
if( a_invisibility[ id ] )
{
set_task( 0.1, "invisibilitydo" );
}
else if( a_stoneshield[ id ] )
{
set_task( 0.1, "stoneshielddo" );
}
else if( a_rage[ id ] )
{
set_task( 0.1, "ragedo" );
}
else
{
return PLUGIN_HANDLED;
}
}
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