oops looks like i missed something:
should be
and
Quote:
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emit_sound(0, CHAN_VOICE, speak[11], 1.0, ATTN_NORM, 0, PITCH_NORM);
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should be
Quote:
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emit_sound(0, CHAN_VOICE, speak[10], 1.0, ATTN_NORM, 0, PITCH_NORM);
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forgot about that, it caused i added the new sound (biohazard_detected) after the script compile
fix it ASAP
fixed already uploaded the new please recheck
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