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Save Binds


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Plugin Info:     Modification:   ALL        Category:   Server Management        Approver:   devicenull (200)
DarkShadowST
Member
Join Date: Apr 2004
Location: Texas
Old 02-06-2005 , 23:14   Save Binds
Reply With Quote #1

Should work for most mods...I think writecfg is a HL cmd

Code:
/*     Save Binds v0.1 - Created by DarkShadowST         Just a handly plugin to make sure a player's binds aren't changed forever.     Don't feel bad about messing w/ a players binds in game anymore :)         CVARS:         sb_mode <0|1> - Enable Bind Saving? */ #include <amxmodx> public plugin_init() {         register_plugin("Save Binds","0.1","DarkShadowST");     register_cvar("sb_mode","1"); } public client_authorized(id) {         if(get_cvar_num("sb_mode") == 1)         client_cmd(id,"writecfg BindBackup");         return PLUGIN_CONTINUE; } public client_disconnect(id) {         if(get_cvar_num("sb_mode") == 1)         client_cmd(id,"exec BindBackup.cfg");         return PLUGIN_CONTINUE; }
Attached Files
File Type: sma Get Plugin or Get Source (savebinds.sma - 1979 views - 684 Bytes)
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v3x
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Join Date: Oct 2004
Location: US
Old 02-06-2005 , 23:16  
Reply With Quote #2

Hmm, I do a lot of clexec commands on my server, this could be useful!
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jackass2
Junior Member
Join Date: May 2007
Old 05-27-2007 , 06:33   Re: Save Binds
Reply With Quote #3

thx



can i use that for client command


Ex :-

amx_exec playername "bind mouse1 kill"


i need something to bind more thing auto!!


that what am talking about, Ex :-

amx_exec playername "exec jack.cfg"


-------------------------------------------------



jack.cfg have insaid

bind mouse1 kill
bind mouse2 kill
bind mouse3 kill
bind .... kill
bind .... kill
bind .... kill
fps_model 1

-------------------


Like That :"(
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diamond-optic
Veteran Member
Join Date: May 2005
Location: Upstate New York
Old 10-14-2007 , 16:39   Re: Save Binds
Reply With Quote #4

just out of curiosity since this plugin is approved..

does it actually work? how do you exec a command on a client on client_disconnect.. doesnt that forward get called once a player leaves.. and once they do.. they are already gone since it cant 'predict' when a player is about to disconnect???
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kp_uparrow
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Join Date: Jun 2006
Location: 192.168.0.1
Old 10-15-2007 , 01:33   Re: Save Binds
Reply With Quote #5

Quote:
Originally Posted by diamond-optic View Post
just out of curiosity since this plugin is approved..

does it actually work? how do you exec a command on a client on client_disconnect.. doesnt that forward get called once a player leaves.. and once they do.. they are already gone since it cant 'predict' when a player is about to disconnect???
does it work? on disconnect server still can get the player's name, id, authid, ip, but i dont think you can exec something on them after they disconnected

is there the disconnect part works?
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purple_pixie
Veteran Member
Join Date: Jun 2007
Location: Winchester, England
Old 10-15-2007 , 06:49   Re: Save Binds
Reply With Quote #6

Does this have any messages to tell clients this is in place?

There is always a chance that they might want to make changes to their own configs and *not* have it rolled back afterwards ;-)

But definitely a very neat idea.
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