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Classnames for Solidness and Transparency?


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TotalNoobScripter
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Join Date: Aug 2004
Old 02-06-2005 , 00:07   Classnames for Solidness and Transparency?
Reply With Quote #1

what are the classnames controlling if a entity is solid (cant walk through it) and makes an entity opaque ( I have a entity whos model is somewhat transparent )
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TotalNoobScripter
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Old 02-06-2005 , 13:55  
Reply With Quote #2

EV_SZ_solid isnt doing anything for me...
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XxAvalanchexX
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Old 02-06-2005 , 14:14  
Reply With Quote #3

Well, EV_SZ_solid shouldn't be working for you! Try EV_INT_solid instead. Take a look at the SOLID_* constants in engine_const.inc, and try setting their EV_INT_movetype as well (again, look at the MOVETYPE_* constants in engine_const.inc).
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TotalNoobScripter
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Old 02-06-2005 , 14:18  
Reply With Quote #4

oops, i meant int_solid, that doesnt work either.

Edit: after more reading

EV_INT_Solid 2 would mean SOLID_BBOX?

also
EV_INT_movetype 3 is for players only or would the ent move like a player? If i wanted it to move like a player would i use movetype 3 (walk) or 4 (step)

Edit: Edit:

Whats with the transparency though, is that like a userrendering or something?
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XxAvalanchexX
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Old 02-06-2005 , 16:26  
Reply With Quote #5

Experiment.
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TotalNoobScripter
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Old 02-06-2005 , 17:52  
Reply With Quote #6

I just noticed something... when the first entity spawns, its transparent, the rest are opaque... weird.
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